using System.Collections; using System.Collections.Generic; using Sirenix.OdinInspector; using TMPro; using UniRx; using UnityEngine; namespace Ichni.Editor { public class TimePointer : MonoBehaviour { public TMP_Text intervalUnitText; public float time; public int index; // [Title("poss")] // public Vector3 position; // public Vector3 localPosition; // public Vector3 anchoredPosition; // public Vector3 anchoredPosition3D; // public void Update() // { // position = this.transform.position; // localPosition = this.transform.localPosition; // anchoredPosition = this.GetComponent().anchoredPosition; // anchoredPosition3D = this.GetComponent().anchoredPosition3D; // } } }