using System.Collections; using System.Collections.Generic; using Ichni.RhythmGame; using Michsky.MUIP; using TMPro; using UnityEngine; using UnityEngine.Serialization; using UnityEngine.UI; namespace Ichni.Editor { public partial class HierarchyTab : MonoBehaviour { public GameObject indentationLinePrefab; public GameElement connectedGameElement; public HierarchyTab parentTab; public List childTabList; public int tabLayer; public bool isSelected; public bool isExpanded; public RectTransform tabRect; public LayoutElement layoutElement; public RectTransform tabMainRect; public Button tabButton; public Button expandButton; public DoubleCheckButton deleteButton; public TMP_Text tabButtonText; public void SetTab(GameElement targetElement, GameElement parentElement) { connectedGameElement = targetElement; tabButtonText.text = targetElement.elementName; targetElement.connectedTab = this; this.isExpanded = false; this.isSelected = false; this.childTabList = new List(); if (parentElement == null) { this.tabLayer = 0; this.parentTab = null; this.transform.SetAsLastSibling(); } else { this.parentTab = parentElement.connectedTab; parentElement.connectedTab.childTabList.Add(this); this.tabLayer = this.parentTab.tabLayer + 1; this.transform.SetSiblingIndex(this.parentTab.transform.GetSiblingIndex() + GetAllChildrenCount(this.parentTab)); if (!this.parentTab.isExpanded) { this.isExpanded = false; SetExpansion(false); } for (int i = 1; i <= this.tabLayer; i++) { float lineX = 30 * i - 15; Instantiate(indentationLinePrefab, tabRect).GetComponent().anchoredPosition = new Vector2(lineX, 0); } } float posX = (30 * tabLayer); tabMainRect.anchoredPosition = new Vector2(posX, tabMainRect.anchoredPosition.y); tabButton.onClick.AddListener(SelectGameElement); expandButton.onClick.AddListener(ExpandOrFold); deleteButton.onConfirm = () => EditorManager.instance.operationManager.CopyPasteDeleteModule.DeleteElement(connectedGameElement); } } public partial class HierarchyTab { private int GetAllChildrenCount(HierarchyTab tab) { int c = tab.childTabList.Count; for (int i = 0; i < tab.childTabList.Count; i++) { c += GetAllChildrenCount(tab.childTabList[i]); } return c; } private void SelectGameElement() { EditorManager.instance.operationManager.SelectElement(connectedGameElement); EditorManager.instance.uiManager.inspector.SetInspector(connectedGameElement); } private void ExpandOrFold() { this.childTabList.RemoveAll(s => s == null); isExpanded = !isExpanded; if (isExpanded) { expandButton.transform.Rotate(new Vector3(0, 0, 180)); for (var index = 0; index < connectedGameElement.childElementList.Count; index++) { var childElement = connectedGameElement.childElementList[index]; EditorManager.instance.uiManager.hierarchy.GenerateTab(childElement, connectedGameElement); } } else { expandButton.transform.Rotate(new Vector3(0, 0, 180)); for (int i = childTabList.Count - 1; i >= 0; i--) { childTabList[i].SetExpansion(isExpanded); } } } private void SetExpansion(bool expand) { if (!expand && isExpanded) { for(int i=childTabList.Count;i>0;i--) { childTabList[i-1].SetExpansion(expand); //false } } if (!expand) { parentTab.childTabList.Remove(this); Destroy(gameObject); } } } }