using Lean.Pool;
using UnityEngine;
namespace Ichni.Editor
{
///
/// 提示文本 Drawer,支持静态文本和 Func<string> 动态文本。
/// 创建 DynamicUIHintText。
///
public class HintTextDrawer : IPropertyDrawer
{
public int DefaultSpan => 1;
public float DefaultHeight => LayoutPacker.DefaultRowHeight;
public DynamicUIElement Draw(DrawContext ctx)
{
var go = LeanPool.Spawn(ctx.Registry.GetPrefab("hintText"), ctx.Parent);
var element = go.GetComponent();
element.Initialize(ctx.Target, string.Empty, string.Empty);
if (ctx.DynamicText != null)
{
element.SetUpdatingContent(ctx.DynamicText);
}
else if (ctx.StaticText != null)
{
element.SetContent(ctx.StaticText);
}
int span = ctx.OverrideSpan ?? DefaultSpan;
float height = ctx.OverrideHeight ?? DefaultHeight;
element.SetLayoutSize(span * LayoutPacker.TotalRowWidth / LayoutPacker.MaxSpanPerRow, height);
return element;
}
}
}