using Ichni.RhythmGame; using Lean.Pool; using UnityEngine; using UnityEngine.UI; namespace Ichni.Editor { /// /// 处理 bool 类型的 Drawer。 /// 创建 DynamicUIToggle。 /// public class ToggleDrawer : IPropertyDrawer { public int DefaultSpan => 1; public float DefaultHeight => LayoutPacker.DefaultRowHeight; public DynamicUIElement Draw(DrawContext ctx) { var go = LeanPool.Spawn(ctx.Registry.GetPrefab("toggle"), ctx.Parent); var element = go.GetComponent(); element.Initialize(ctx.Target, ctx.Label, ctx.FieldName); DynamicUIElement.DisableNavigation(element.toggle); int span = ctx.OverrideSpan ?? DefaultSpan; float height = ctx.OverrideHeight ?? DefaultHeight; element.SetLayoutSize(span * LayoutPacker.TotalRowWidth / LayoutPacker.MaxSpanPerRow, height); return element; } } }