using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Ichni.Editor { public class Timeline : MonoBehaviour { public float songTime => EditorManager.instance.songInformation.songTime; public float songBeat => EditorManager.instance.songInformation.songBeat; public float beatmapStartTime => -EditorManager.instance.songInformation.delay; public float timePerBeat => 60f / EditorManager.instance.songInformation.bpm; public TimePointerModule timePointerModule; public MusicPlayer musicPlayer; } }