using System; using System.Collections; using System.Collections.Generic; using Ichni.RhythmGame.Beatmap; using UnityEngine; namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse { public partial class DTMNoteVisual : NoteVisualBase { public static DTMNoteVisual GenerateElement(string elementName, Guid id, List tags, bool isFirstGenerated, GameElement parentElement, string themeBundleName, string objectName) { DTMNoteVisual noteVisual = SubstantialObject.GenerateElement(elementName, id, tags, isFirstGenerated, themeBundleName, objectName, parentElement).GetComponent(); NoteBase note = parentElement as NoteBase; if (note == null) throw new System.Exception("NoteVisual只能生成在Note下。"); noteVisual.note = note; note.noteVisual = noteVisual; if (isFirstGenerated) { //noteVisual.effectSubmodule.effectCollection["Generate"].Add(new BasicNoteGenerateExpand(noteVisual.note)); //noteVisual.effectSubmodule.effectCollection["Perfect"].Add(new BasicNotePerfectBurst(noteVisual.note)); //noteVisual.effectSubmodule.effectCollection["Good"].Add(new BasicNoteGoodBurst(noteVisual.note)); //noteVisual.effectSubmodule.effectCollection["Bad"].Add(new BasicNoteBadExpand(noteVisual.note)); //noteVisual.effectSubmodule.effectCollection["Miss"].Add(new BasicNoteMissPale(noteVisual.note)); } return noteVisual; } } public partial class DTMNoteVisual { public override void SaveBM() { matchedBM = new Beatmap.DTMNoteVisual_BM(elementName, elementGuid, tags, parentElement.matchedBM as GameElement_BM, themeBundleName, objectName); } } namespace Beatmap { public class DTMNoteVisual_BM : SubstantialObject_BM { public DTMNoteVisual_BM() { } public DTMNoteVisual_BM(string elementName, Guid id, List tags, GameElement_BM parent, string themeBundleName, string objectName) : base(elementName, id, tags, parent, themeBundleName, objectName) { } public override void ExecuteBM() { matchedElement = DTMNoteVisual.GenerateElement(elementName, elementGuid, tags, false, GetElement(attachedElementGuid), themeBundleName, objectName); } public override GameElement DuplicateBM(GameElement parent) { return DTMNoteVisual.GenerateElement(elementName, elementGuid, tags, false, parent, themeBundleName, objectName); } } } }