using System; using System.Collections; using System.Collections.Generic; using Ichni.RhythmGame; using Sirenix.OdinInspector; using UnityEngine; namespace Ichni { public class EditorManager : SerializedMonoBehaviour { public static EditorManager instance; public SongModule songModule; public BasePrefabsCollection basePrefabs; private void Awake() { instance = this; } private void Start() { var f0 = ElementFolder.GenerateElement("Folder", null); var t0 = Track.GenerateElement("Track", f0, Vector3.left * 5f); t0.trackPathSubmodule = new TrackPathSubmodule(); t0.trackTimeSubmodule = new TrackTimeSubmoduleMovable(); t0.trackRendererSubmodule = new TrackRendererSubmoduleAutoOrient(); (t0.trackPathSubmodule).NewInitialize(t0, false, Track.TrackSpaceType.Linear, Track.TrackSamplingType.TimeDistributed); (t0.trackTimeSubmodule as TrackTimeSubmoduleMovable).NewInitialize(t0, 0, 1, 1, AnimationCurveType.Linear); (t0.trackRendererSubmodule as TrackRendererSubmoduleAutoOrient).NewInitialize(t0); var p0 = PathNode.GeneratePathNode("PathNode-0", t0, 0, Vector3.zero, Vector3.forward, 1, Color.white); var p1 = PathNode.GeneratePathNode("PathNode-1", t0, 1, Vector3.one * 10f, Vector3.left, 0, Color.white); t0.AfterInitialize(); } } public class SongModule { public float songTime; public float songBeat; } }