using System; using System.Collections; using System.Collections.Generic; using Ichni.RhythmGame; using TMPro; using UnityEngine; public class TimelineTab : MonoBehaviour { public TMP_Text Title; public GameElement connectedGameElement; public List GelementPointer; public void SetTab(GameElement element, Type DisplayType) { connectedGameElement = element; Title.text = DisplayType.ToString(); foreach (var i in element.childElementList) if (i.GetType() == DisplayType) GelementPointer.Add(i); } public void AddElement(GameElement gameElement) { } }