using System; using System.Collections; using System.Collections.Generic; using Dreamteck.Splines; using Lean.Pool; using Unity.VisualScripting; using UnityEngine; namespace Ichni.RhythmGame { public partial class Tap : NoteBase { public static Tap GenerateElement(string elementName, Guid id, List tags, float exactJudgeTime, BaseElement attach) { Tap tap = Instantiate(EditorManager.instance.basePrefabs.tapNote, attach.transform).GetComponent(); tap.Initialize(elementName, id, tags); tap.exactJudgeTime = exactJudgeTime; tap.transformSubmodule = new TransformSubmodule(tap); tap.timeDurationSubmodule = new TimeDurationSubmodule(tap); tap.SetParent(attach); if (attach.TryGetComponent(out Track track)) { if (track.trackTimeSubmodule != null) { tap.track = track; tap.trackPositioner = tap.AddComponent(); tap.trackPositioner.spline = track.trackPathSubmodule.path; tap.isOnTrack = true; tap.UpdateNoteInTrack(); } else { throw new System.Exception("如果Note要生成在Track上,Track必须有TrackTimeSubmodule组件。"); } } else { tap.track = null; tap.isOnTrack = false; } return tap; } } public partial class Tap { public override void SaveBM() { matchedBM = new Beatmap.Tap_BM(elementName, elementGuid, tags, parentElement.matchedBM, exactJudgeTime); } } namespace Beatmap { public class Tap_BM : BaseElement_BM { public float exactJudgeTime; public Tap_BM() { } public Tap_BM(string elementName, Guid elementGuid, List tags, BaseElement_BM attachedElement, float exactJudgeTime) : base(elementName, elementGuid, tags, attachedElement) { this.exactJudgeTime = exactJudgeTime; } public override void ExecuteBM() { matchedElement = Tap.GenerateElement(elementName, elementGuid, tags, exactJudgeTime, GetElement(attachedElementGuid)); } public override BaseElement DuplicateBM(BaseElement parent) { return Tap.GenerateElement(elementName, elementGuid, tags, exactJudgeTime, parent); } } } }