using Ichni.RhythmGame;
using Lean.Pool;
using UnityEngine;
using UnityEngine.UI;
namespace Ichni.Editor
{
///
/// 处理 float, int, string 类型的 Drawer。
/// 创建 DynamicUIInputField 并绑定反射路径。
///
public class InputFieldDrawer : IPropertyDrawer
{
public int DefaultSpan => 1;
public float DefaultHeight => LayoutPacker.DefaultRowHeight;
public DynamicUIElement Draw(DrawContext ctx)
{
var go = LeanPool.Spawn(ctx.Registry.GetPrefab("inputField"), ctx.Parent);
var element = go.GetComponent();
element.Initialize(ctx.Target, ctx.Label, ctx.FieldName);
DynamicUIElement.DisableNavigation(element.inputField);
if (ctx.AutoUpdate && element is IHaveAutoUpdate autoUpdate)
{
autoUpdate.SetAutoUpdate(true);
}
if (ctx.ReadOnly)
{
element.inputField.interactable = false;
}
int span = ctx.OverrideSpan ?? DefaultSpan;
float height = ctx.OverrideHeight ?? DefaultHeight;
element.SetLayoutSize(span * LayoutPacker.TotalRowWidth / LayoutPacker.MaxSpanPerRow, height);
return element;
}
}
}