using System; using System.Collections; using System.Collections.Generic; using Dreamteck.Splines; using Sirenix.OdinInspector; using UnityEngine; namespace Ichni.RhythmGame { public abstract partial class NoteBase : GameElement, IHaveTransformSubmodule, IHaveTimeDurationSubmodule { [Title("Basic Info")] public float exactJudgeTime; [Title("Track Info")] public bool isOnTrack; public Track track; public SplinePositioner trackPositioner; [Title("NoteVisual")] public NoteVisualBase noteVisual; [Title("Submodules")] public TransformSubmodule transformSubmodule { get; set; } public TimeDurationSubmodule timeDurationSubmodule { get; set; } public NoteJudgeSubmodule noteJudgeSubmodule { get; set; } [Title("In-Game Info")] public Vector2 noteScreenPosition; public bool isJudged; /// /// 在MovableTrack上更新Note的位置,注意HoldNote需要重写这个方法 /// public virtual void UpdateNoteInMovableTrack() { trackPositioner.SetPercent((track.trackTimeSubmodule as TrackTimeSubmoduleMovable).GetTrackPercent(exactJudgeTime)); } /// /// 在StaticTrack上更新Note的位置,注意HoldNote需要重写这个方法 /// public virtual void UpdateNoteInStaticTrack() { float songTime = EditorManager.instance.songModule.songTime; TrackTimeSubmoduleStatic trackTimeSubmoduleStatic = track.trackTimeSubmodule as TrackTimeSubmoduleStatic; float startMove = exactJudgeTime - trackTimeSubmoduleStatic.trackTotalTime; float percent = AnimationCurveEvaluator.Evaluate(trackTimeSubmoduleStatic.animationCurveType, (songTime - startMove) / trackTimeSubmoduleStatic.trackTotalTime); percent = Mathf.Max(percent, 0); percent = Mathf.Min(percent, 1); trackPositioner.SetPercent(1 - percent); } protected override void SetDefaultSubmodules() { transformSubmodule = new TransformSubmodule(this); timeDurationSubmodule = new TimeDurationSubmodule(this); noteJudgeSubmodule = new NoteJudgeSubmodule(this); submoduleList.Add(transformSubmodule); submoduleList.Add(timeDurationSubmodule); submoduleList.Add(noteJudgeSubmodule); } private void Update() { if (isOnTrack) { if (track.trackTimeSubmodule is TrackTimeSubmoduleStatic) { UpdateNoteInStaticTrack(); } } float songTime = EditorManager.instance.songModule.songTime; if (isJudged && songTime < exactJudgeTime) { isJudged = false; } if (!isJudged && songTime >= exactJudgeTime) { if (!isJudged) { //AudioSource.PlayClipAtPoint(EditorManager.instance.basePrefabs.tapNoteSound, Camera.main.transform.position, 1f); isJudged = true; } } if (noteVisual != null) { noteVisual.effectSubmodule.effectCollection["Generate"].ForEach(e => e.UpdateEffect()); noteVisual.effectSubmodule.effectCollection["GeneralJudge"].ForEach(e => e.UpdateEffect()); switch (EditorManager.instance.currentJudgeType) { case NoteJudgeType.Perfect: noteVisual.effectSubmodule.effectCollection["Perfect"].ForEach(e => e.UpdateEffect()); break; case NoteJudgeType.Good: noteVisual.effectSubmodule.effectCollection["Good"].ForEach(e => e.UpdateEffect()); break; case NoteJudgeType.Bad: noteVisual.effectSubmodule.effectCollection["Bad"].ForEach(e => e.UpdateEffect()); break; case NoteJudgeType.Miss: noteVisual.effectSubmodule.effectCollection["Miss"].ForEach(e => e.UpdateEffect()); break; } } } public void ExecuteStartJudge() { } public void UpdateNoteInTrack() { if (isOnTrack && track.trackTimeSubmodule != null) { if (track.trackTimeSubmodule is TrackTimeSubmoduleMovable) { UpdateNoteInMovableTrack(); } else if (track.trackTimeSubmodule is TrackTimeSubmoduleStatic) { UpdateNoteInStaticTrack(); } } } } public abstract partial class NoteBase { public enum NoteJudgeType { Perfect, Good, Bad, Miss } } namespace Beatmap { public abstract class NoteBase_BM : GameElement_BM { public float exactJudgeTime; public NoteBase_BM() { } public NoteBase_BM(string elementName, Guid elementGuid, List tags, GameElement_BM attachedElement, float exactJudgeTime) : base(elementName, elementGuid, tags, attachedElement) { this.exactJudgeTime = exactJudgeTime; } public override void ExecuteBM() { throw new NotImplementedException(); } public override GameElement DuplicateBM(GameElement parent) { throw new NotImplementedException(); } } } }