using System; using System.Collections; using System.Collections.Generic; using Ichni.RhythmGame.Beatmap; using UnityEngine; namespace Ichni.RhythmGame { public abstract class NoteEffectBase : EffectBase { public NoteBase note; public NoteVisualBase noteVisual; } namespace Beatmap { public abstract class NoteEffectBase_BM : EffectBase_BM { public Guid attachedNoteID; public NoteEffectBase_BM() { } public NoteEffectBase_BM(float effectTime, Guid attachedNoteID) : base(effectTime) { this.attachedNoteID = attachedNoteID; } } } }