using System.Collections;
using System.Collections.Generic;
using Ichni.RhythmGame;
using TMPro;
using UnityEngine;
namespace Ichni.Editor
{
public abstract class DynamicUIElement : MonoBehaviour
{
public TMP_Text title;
protected GameElement connectedGameElement => EditorManager.instance.uiManager.inspector.connectedGameElement;
///
/// 参数名,通过反射获取饿修改对应变量的值
///
public string parameterName;
///
/// 是否始终更新,如果子类可能用到此变量,则在子类中写Update即可
///
public bool isAlwaysUpdated;
public virtual void Initialize(string title, string parameterName)
{
this.parameterName = parameterName;
this.title.text = title;
}
//public abstract void ApplyParameters();
}
}