using System.Collections;
using System.Collections.Generic;
using System.Linq;
using Dreamteck.Splines;
using Lean.Pool;
using UniRx;
using UnityEngine;
namespace Ichni.RhythmGame
{
///
/// 在轨道上根据百分比进行运动的点
///
public class TrackPercentPoint : BaseElement
{
public Track track;
public SplinePositioner trackPositioner;
public FlexibleFloat trackPercent;
private bool isBeyond1 = false;
public static TrackPercentPoint GenerateElement(string elementName, Track track, FlexibleFloat trackPercent)
{
TrackPercentPoint point = LeanPool.Spawn(EditorManager.instance.basePrefabs.emptyObject, track.transform).AddComponent();
point.NewInitialize(elementName, track, trackPercent);
point.SetParent(track);
point.isBeyond1 = trackPercent.animations.Any(animation => animation.endValue > 1);//判断是否有超过1的动画,超过1将会循环
return point;
}
private void NewInitialize(string elementName, Track track, FlexibleFloat trackPercent)
{
base.NewInitialize(elementName);
this.track = track;
this.trackPositioner = gameObject.AddComponent();
this.trackPositioner.spline = track.trackPathSubmodule.path;
this.trackPercent = trackPercent;
}
public void Update()
{
if (trackPercent.animations.Count > 0)
{
trackPercent.UpdateFlexibleFloat(EditorManager.instance.songModule.songTime);
if (trackPercent.returnType == FlexibleReturnType.MiddleExecuting)
{
float finalValue = trackPercent.value;
if (isBeyond1)
{
finalValue -= Mathf.Floor(finalValue);
}
trackPositioner.SetPercent(finalValue);
}
}
}
}
}