using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Ichni.RhythmGame { public class NoteVisualBase : SubstantialObject { public NoteBase note; public GameObject noteMain; public GameObject judgeEffect; public List notePartList; public List effectPartList; public void NewInitialize(NoteBase note) { base.NewInitialize(note.elementName + " Note Visual"); this.note = note; } } }