using System.Collections; using System.Collections.Generic; using Lean.Pool; using UnityEngine; namespace Ichni.RhythmGame { public class Flick : NoteBase { public List availableFlickDirections; public static Flick GenerateElement(string elementName, float exactJudgeTime, BaseElement attach, List directions) { Flick flick = LeanPool.Spawn(EditorManager.instance.basePrefabs.tapNote, attach.transform).GetComponent(); flick.NewInitialize(elementName, exactJudgeTime); flick.availableFlickDirections = directions; flick.SetParent(attach); if (attach.TryGetComponent(out Track track)) { if (track.trackTimeSubmodule != null) { flick.track = track; flick.trackPositioner.spline = track.trackPathSubmodule.path; flick.isOnTrack = true; flick.UpdateNoteInTrack(); } else { throw new System.Exception("如果Note要生成在Track上,Track必须有TrackTimeSubmodule组件。"); } } else { } return flick; } public void NewInitialize(string elementName, float exactJudgeTime) { base.NewInitialize(elementName); this.exactJudgeTime = exactJudgeTime; this.track = null; this.isOnTrack = false; } } }