using System; using System.Collections; using System.Collections.Generic; using Lean.Pool; using UnityEngine; namespace Ichni.RhythmGame { public class ElementFolder : BaseElement { public static ElementFolder GenerateElement(string name, BaseElement parentElement) { ElementFolder elementFolder = LeanPool.Spawn(EditorManager.instance.basePrefabs.elementFolder).GetComponent(); elementFolder.NewInitialize(name); elementFolder.SetParent(parentElement); elementFolder.transformSubmodule = new TransformSubmodule(Vector3.zero, Vector3.zero, Vector3.one); //elementFolder.GenerateTab(parentElement); return elementFolder; } } }