using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using DynamicExpresso; namespace Ichni.Editor { public partial class EditorConsole : MonoBehaviour { public Interpreter functionInterpreter; private void Start() { SetUpFunctions(); //Test functionInterpreter.Eval("Log(\"Hello World!\")"); } } public partial class EditorConsole { private void SetUpFunctions() { functionInterpreter = new Interpreter(); functionInterpreter.SetFunction("Log", (System.Action)Debug.Log); } } }