using System.Collections; using System.Collections.Generic; using Dreamteck.Splines; using Lean.Pool; using Unity.VisualScripting; using UnityEngine; namespace Ichni.RhythmGame { public class Stay : NoteBase { public static Stay GenerateElement(string elementName, float exactJudgeTime, BaseElement attach) { Stay stay = Instantiate(EditorManager.instance.basePrefabs.tapNote, attach.transform).GetComponent(); stay.Initialize(elementName); stay.exactJudgeTime = exactJudgeTime; stay.transformSubmodule = new TransformSubmodule(stay); stay.timeDurationSubmodule = new TimeDurationSubmodule(stay); stay.SetParent(attach); if (attach.TryGetComponent(out Track track)) { if (track.trackTimeSubmodule != null) { stay.track = track; stay.trackPositioner = stay.AddComponent(); stay.trackPositioner.spline = track.trackPathSubmodule.path; stay.isOnTrack = true; stay.UpdateNoteInTrack(); } else { throw new System.Exception("如果Note要生成在Track上,Track必须有TrackTimeSubmodule组件。"); } } else { stay.track = null; stay.isOnTrack = false; } return stay; } } }