using System.Collections; using System.Collections.Generic; using Dreamteck.Splines; using Lean.Pool; using Unity.VisualScripting; using UnityEngine; namespace Ichni.RhythmGame { public class Flick : NoteBase { public List availableFlickDirections; public static Flick GenerateElement(string elementName, float exactJudgeTime, BaseElement attach, List directions) { Flick flick = Instantiate(EditorManager.instance.basePrefabs.tapNote, attach.transform).GetComponent(); flick.Initialize(elementName); flick.exactJudgeTime = exactJudgeTime; flick.availableFlickDirections = directions; flick.transformSubmodule = new TransformSubmodule(flick); flick.timeDurationSubmodule = new TimeDurationSubmodule(flick); flick.SetParent(attach); if (attach.TryGetComponent(out Track track)) { if (track.trackTimeSubmodule != null) { flick.track = track; flick.trackPositioner = flick.AddComponent(); flick.trackPositioner.spline = track.trackPathSubmodule.path; flick.isOnTrack = true; flick.UpdateNoteInTrack(); } else { throw new System.Exception("如果Note要生成在Track上,Track必须有TrackTimeSubmodule组件。"); } } else { flick.track = null; flick.isOnTrack = false; } return flick; } } }