using System.Collections; using System.Collections.Generic; using Lean.Pool; using TMPro; using UnityEngine; namespace Ichni.Editor { public class LogText : MonoBehaviour { public TMP_Text logText; public void SetLogText(string text, Color color) { logText.text = text; logText.color = color; string logFilePath = EditorManager.instance.projectInformation.projectPath + "/Logs/EditorLog.txt"; // if(!ES3.FileExists(logFilePath)) System.IO.File.Create(logFilePath).Dispose(); // // System.IO.File.AppendAllText(logFilePath, text + "\n"); } } }