using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace Ichni.Editor { public partial class ToolBar : StaticWindow { public Button projectInfoButton; public Button songInfoButton; public Button saveButton; public Button exportButton; protected override void Start() { base.Start(); saveButton.onClick.AddListener(EditorManager.instance.projectManager.saveManager.Save); exportButton.onClick.AddListener(EditorManager.instance.projectManager.exportManager.Export); } } public partial class ToolBar { } }