某些优化
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@@ -18,7 +18,7 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
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this.generateTime = generateTime;
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this.effectTime = effectTime;
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}
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public sealed override void Recover()
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{
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noteVisual.noteMain.SetActive(false);
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@@ -40,7 +40,7 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
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{
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noteVisual.noteMain.transform.localScale = Vector3.one;
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}
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public override EffectBase_BM ConvertToBM()
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{
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return new Beatmap.DTMNoteGenerateExpand_BM(effectTime, generateTime);
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@@ -60,18 +60,18 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
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{
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public class DTMNoteGenerateExpand_BM : NoteGenerateEffect_BM
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{
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public float effectTime;
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public float generateTime;
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public new float effectTime;
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public new float generateTime;
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public DTMNoteGenerateExpand_BM()
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{
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}
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public DTMNoteGenerateExpand_BM(float effectTime, float generateTime) :
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base(effectTime, generateTime)
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{
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}
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public override EffectBase ConvertToGameType(GameElement attachedGameElement)
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