某些优化

This commit is contained in:
2025-05-11 14:12:47 +08:00
parent 002bb875a0
commit fe46514e73
11 changed files with 134 additions and 36 deletions

View File

@@ -147,8 +147,8 @@ namespace Dreamteck.Splines
private Spline[] _splines = new Spline[0];
[SerializeField]
[HideInInspector]
private bool _initializedInEditor = false;
//private bool _initializedInEditor = false;
//不把这些warning消掉就难受
private int iterations => _subdivisions * _otherComputers.Length;
protected override void Awake()
@@ -177,7 +177,7 @@ namespace Dreamteck.Splines
{
switch (mode)
{
case SubdivisionMode.BSpline: return Spline.Type.BSpline;
case SubdivisionMode.BSpline: return Spline.Type.BSpline;
case SubdivisionMode.Linear: return Spline.Type.Linear;
default: return Spline.Type.CatmullRom;
}
@@ -199,7 +199,8 @@ namespace Dreamteck.Splines
{
_splines[i] = new Spline(ModeToSplineType(_subdivisionMode));
}
} else
}
else
{
for (int i = 0; i < _splines.Length; i++)
{
@@ -208,7 +209,7 @@ namespace Dreamteck.Splines
}
base.BuildMesh();
AllocateMesh(sampleCount * (iterations + 1), iterations * (sampleCount-1) * 6);
AllocateMesh(sampleCount * (iterations + 1), iterations * (sampleCount - 1) * 6);
_tsMesh.triangles = MeshUtility.GeneratePlaneTriangles(sampleCount - 1, iterations + 1, false);
GenerateVertices();
_tsMesh.subMeshes.Clear();
@@ -251,7 +252,7 @@ namespace Dreamteck.Splines
{
_splines[j].points = new SplinePoint[_otherComputers.Length + 1];
}
double xPercent = DMath.Lerp(clipFrom, clipTo, (double)j / (sampleCount - 1));
if (i > 0)
{
@@ -275,7 +276,8 @@ namespace Dreamteck.Splines
if (uvMode == UVMode.UniformClamp || uvMode == UVMode.UniformClip)
{
AddUVDistance(x);
} else
}
else
{
GetSample(x, ref sample2);
}
@@ -292,11 +294,12 @@ namespace Dreamteck.Splines
ydist += Vector3.Distance(lastPos, sample.position);
}
lastPos = sample.position;
if (uvMode == UVMode.UniformClamp )
if (uvMode == UVMode.UniformClamp)
{
__uvs.x = CalculateUVUniformClamp(_vDist);
__uvs.y = CalculateUVUniformClamp(ydist);
} else if(uvMode == UVMode.UniformClip)
}
else if (uvMode == UVMode.UniformClip)
{
__uvs.x = CalculateUVUniformClip(_vDist);
__uvs.y = CalculateUVUniformClip(ydist);