@@ -7,7 +7,9 @@ using UnityEngine.Rendering.Universal;
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namespace SLSUtilities.Rendering.PostProcessing
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{
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[Serializable, VolumeComponentMenu("SLS/Postprocessing/Pixelate")]
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[Serializable]
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[VolumeComponentMenu("SLS/Postprocessing/Pixelate")]
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[SupportedOnRenderPipeline(typeof(UniversalRenderPipelineAsset))]
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public class PixelateVolume : ScriptablePostProcessorVolume
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{
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public override CustomPostProcessInjectionPoint InjectionPoint => CustomPostProcessInjectionPoint.AfterPostProcess;
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