@@ -52,25 +52,22 @@ namespace SLSUtilities.Rendering.PostProcessing
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public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData)
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{
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if (renderingData.cameraData.postProcessEnabled)
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if (afterTransparentPass.Setup(ref renderingData))
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{
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if (afterTransparentPass.Setup(ref renderingData))
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{
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afterTransparentPass.ConfigureInput(ScriptableRenderPassInput.Color);
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renderer.EnqueuePass(afterTransparentPass);
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}
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afterTransparentPass.ConfigureInput(ScriptableRenderPassInput.Color);
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renderer.EnqueuePass(afterTransparentPass);
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}
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if (beforePostProcessPass.Setup(ref renderingData))
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{
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beforePostProcessPass.ConfigureInput(ScriptableRenderPassInput.Color);
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renderer.EnqueuePass(beforePostProcessPass);
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}
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if (beforePostProcessPass.Setup(ref renderingData))
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{
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beforePostProcessPass.ConfigureInput(ScriptableRenderPassInput.Color);
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renderer.EnqueuePass(beforePostProcessPass);
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}
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if (afterPostProcessPass.Setup(ref renderingData))
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{
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afterPostProcessPass.ConfigureInput(ScriptableRenderPassInput.Color);
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renderer.EnqueuePass(afterPostProcessPass);
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}
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if (afterPostProcessPass.Setup(ref renderingData))
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{
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afterPostProcessPass.ConfigureInput(ScriptableRenderPassInput.Color);
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renderer.EnqueuePass(afterPostProcessPass);
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}
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}
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@@ -91,4 +88,4 @@ namespace SLSUtilities.Rendering.PostProcessing
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base.Dispose(disposing);
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}
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}
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}
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}
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@@ -7,7 +7,9 @@ using UnityEngine.Rendering.Universal;
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namespace SLSUtilities.Rendering.PostProcessing
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{
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[Serializable, VolumeComponentMenu("SLS/Postprocessing/Pixelate")]
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[Serializable]
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[VolumeComponentMenu("SLS/Postprocessing/Pixelate")]
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[SupportedOnRenderPipeline(typeof(UniversalRenderPipelineAsset))]
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public class PixelateVolume : ScriptablePostProcessorVolume
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{
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public override CustomPostProcessInjectionPoint InjectionPoint => CustomPostProcessInjectionPoint.AfterPostProcess;
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|
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Reference in New Issue
Block a user