@@ -240,10 +240,11 @@ namespace Ichni.RhythmGame
|
||||
|
||||
private void SetParticleRotation()
|
||||
{
|
||||
Vector3 vector3Rotation = particleRotation * Mathf.Deg2Rad;
|
||||
var mainModule = particle.main;
|
||||
mainModule.startRotationX = particleRotation.x;
|
||||
mainModule.startRotationY = particleRotation.y;
|
||||
mainModule.startRotationZ = particleRotation.z;
|
||||
mainModule.startRotationX = vector3Rotation.x;
|
||||
mainModule.startRotationY = vector3Rotation.y;
|
||||
mainModule.startRotationZ = vector3Rotation.z;
|
||||
}
|
||||
|
||||
public override void Refresh()
|
||||
|
||||
@@ -30,7 +30,7 @@ namespace Ichni.RhythmGame
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||||
set => visibleTimeLength = value;
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||||
}
|
||||
public bool emissionEnabled = false;
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||||
public float emissionIntensity = 1f; // 发光强度
|
||||
// public float emissionIntensity = 1f; // 发光强度
|
||||
|
||||
|
||||
|
||||
@@ -169,22 +169,7 @@ namespace Ichni.RhythmGame
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||||
gradientWindow.SetAsGradientAlphaKeys();
|
||||
gradientWindow.closeButton.onClick.AddListener(() => trailRenderer.colorGradient = gradient);
|
||||
});
|
||||
var emissionSettings = container.GenerateSubcontainer(3);
|
||||
var emissionToggle = inspector.GenerateToggle(this, emissionSettings, "Emission Enabled", nameof(emissionEnabled))
|
||||
.AddListenerFunction(() =>
|
||||
{
|
||||
if (emissionEnabled)
|
||||
{
|
||||
trailRenderer.material.EnableKeyword("_EMISSION_ON");
|
||||
}
|
||||
else
|
||||
{
|
||||
trailRenderer.material.DisableKeyword("_EMISSION_ON");
|
||||
}
|
||||
}
|
||||
);
|
||||
var emissionIntensityInputField = inspector.GenerateInputField(this, emissionSettings, "Emission Intensity", nameof(emissionIntensity))
|
||||
.AddListenerFunction(() => trailRenderer.material.SetFloat("_EmissionIntensity", emissionIntensity));
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user