@@ -14,7 +14,7 @@ namespace Ichni.RhythmGame
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public EffectSubmodule effectSubmodule { get; set; }
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public float time; //触发效果的时间
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public static TimeEffectsCollection GenerateElement(string name, Guid guid, List<string> tags,
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public static TimeEffectsCollection GenerateElement(string name, Guid guid, List<string> tags,
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bool isFirstGenerated, GameElement parentElement, float time)
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{
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TimeEffectsCollection timeEffectsCollection = Instantiate(EditorManager.instance.basePrefabs.emptyObject)
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@@ -41,14 +41,14 @@ namespace Ichni.RhythmGame
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{
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public override void SaveBM()
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{
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matchedBM = new TimeEffectsCollection_BM(elementName, elementGuid, tags,
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matchedBM = new TimeEffectsCollection_BM(elementName, elementGuid, tags,
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parentElement.matchedBM as GameElement_BM, this);
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}
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public override void SetUpInspector()
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{
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base.SetUpInspector();
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IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
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Inspector inspectorMain = EditorManager.instance.uiManager.inspector;
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var container = inspector.GenerateContainer("Time Effects Collection");
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@@ -65,26 +65,26 @@ namespace Ichni.RhythmGame
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public TimeEffectsCollection_BM()
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{
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||||
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||||
|
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}
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public TimeEffectsCollection_BM(string elementName, Guid elementGuid, List<string> tags,
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GameElement_BM attachedElement, TimeEffectsCollection timeEffectsCollection)
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||||
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public TimeEffectsCollection_BM(string elementName, Guid elementGuid, List<string> tags,
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GameElement_BM attachedElement, TimeEffectsCollection timeEffectsCollection)
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: base(elementName, elementGuid, tags, attachedElement)
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{
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time = timeEffectsCollection.time;
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}
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||||
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public override void ExecuteBM()
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{
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matchedElement = TimeEffectsCollection.GenerateElement(elementName, elementGuid,
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matchedElement = TimeEffectsCollection.GenerateElement(elementName, Guid.NewGuid(),
|
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tags, false, GetElement(attachedElementGuid), time);
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||||
}
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||||
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public override GameElement DuplicateBM(GameElement attached)
|
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{
|
||||
return TimeEffectsCollection.GenerateElement(elementName, elementGuid,
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return TimeEffectsCollection.GenerateElement(elementName, Guid.NewGuid(),
|
||||
tags, false, attached, time);
|
||||
}
|
||||
}
|
||||
|
||||
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