Inspector

初步测试Inspector
This commit is contained in:
SoulliesOfficial
2025-02-11 22:58:56 -05:00
parent 1b3c3556a1
commit f949cd3229
33 changed files with 1679 additions and 93 deletions

View File

@@ -10,12 +10,12 @@ namespace Ichni.Editor
public partial class HierarchyTab : MonoBehaviour
{
public GameObject indentationLinePrefab;
public GameElement connectedGameElement;
public HierarchyTab parentTab;
public List<HierarchyTab> childTabList;
public List<int> IDqueue;
public int tabLayer;
public bool isSelected;
public bool isExpanded;
@@ -27,12 +27,11 @@ namespace Ichni.Editor
public Button expandButton;
public Button gotoButton;
public TMP_Text tabButtonText;
public Hierarchy hierarchy;
public void SetTab(GameElement targetElement, GameElement parentElement)
{
connectedGameElement=targetElement;
connectedGameElement = targetElement;
tabButtonText.text = targetElement.elementName;
targetElement.connectedTab = this;
this.isExpanded = false;
@@ -44,13 +43,15 @@ namespace Ichni.Editor
this.tabLayer = 0;
this.parentTab = null;
this.transform.SetAsLastSibling();
}else{
}
else
{
this.parentTab = parentElement.connectedTab;
parentElement.connectedTab.childTabList.Add(this);
this.tabLayer = this.parentTab.tabLayer + 1;
this.transform.SetSiblingIndex(this.parentTab.transform.GetSiblingIndex() +
this.parentTab.connectedGameElement.childElementList.Count);
@@ -66,11 +67,12 @@ namespace Ichni.Editor
Instantiate(indentationLinePrefab, tabRect).GetComponent<RectTransform>().anchoredPosition = new Vector2(lineX, 0);
}
}
float posX = -5 + 30 * tabLayer;
tabMainRect.anchoredPosition = new Vector2(posX, tabMainRect.anchoredPosition.y);
tabButton.onClick.AddListener(SelectGameElement);
expandButton.onClick.AddListener(ExpandOrFold);
}
}
@@ -88,48 +90,53 @@ namespace Ichni.Editor
return c;
}
private void SelectGameElement()
{
EditorManager.instance.uiManager.inspector.connectedGameElement = connectedGameElement;
connectedGameElement.SetUpInspector();
}
private void ExpandOrFold()
{
this.childTabList.RemoveAll(s => s == null);
isExpanded=!isExpanded;
isExpanded = !isExpanded;
if(isExpanded){
expandButton.transform.Rotate(new Vector3(0,0,180));
foreach(GameElement i in connectedGameElement.childElementList){
HierarchyTab a=hierarchy.GenerateTab(i,connectedGameElement);
if (isExpanded)
{
expandButton.transform.Rotate(new Vector3(0, 0, 180));
foreach (GameElement i in connectedGameElement.childElementList)
{
HierarchyTab a = EditorManager.instance.uiManager.hierarchy.GenerateTab(i, connectedGameElement);
childTabList.Add(a);
}
}else{
expandButton.transform.Rotate(new Vector3(0,0,180));
}
else
{
expandButton.transform.Rotate(new Vector3(0, 0, 180));
for (int i = childTabList.Count-1; i>=0; i--)
for (int i = childTabList.Count - 1; i >= 0; i--)
{
childTabList[i].SetExpansion(isExpanded);
}
}
}
private void SetExpansion(bool expand)
{
if (!expand&&isExpanded)
if (!expand && isExpanded)
{
foreach (var tab in childTabList)
{
tab.SetExpansion(expand);//false
tab.SetExpansion(expand); //false
}
}
if (!expand)
{
parentTab.childTabList.Remove(this);
Destroy(gameObject);
Destroy(gameObject);
}
}
}
}