diff --git a/Assets/Prefabs/DynamicUI/GridPosText.prefab b/Assets/Prefabs/DynamicUI/GridPosText.prefab
index 112577aa..cbbb6e61 100644
--- a/Assets/Prefabs/DynamicUI/GridPosText.prefab
+++ b/Assets/Prefabs/DynamicUI/GridPosText.prefab
@@ -11,7 +11,6 @@ GameObject:
- component: {fileID: 7218990644326672365}
- component: {fileID: 4373037038321954862}
- component: {fileID: 5075741739930138068}
- - component: {fileID: 3669367315767716663}
m_Layer: 0
m_Name: GridPosText
m_TagString: Untagged
@@ -172,15 +171,3 @@ MonoBehaviour:
m_hasFontAssetChanged: 0
m_renderer: {fileID: 4373037038321954862}
m_maskType: 0
---- !u!114 &3669367315767716663
-MonoBehaviour:
- m_ObjectHideFlags: 0
- m_CorrespondingSourceObject: {fileID: 0}
- m_PrefabInstance: {fileID: 0}
- m_PrefabAsset: {fileID: 0}
- m_GameObject: {fileID: 2595472339849441637}
- m_Enabled: 1
- m_EditorHideFlags: 0
- m_Script: {fileID: 11500000, guid: b9e38313ec93f7a4a87743dfa6320fec, type: 3}
- m_Name:
- m_EditorClassIdentifier:
diff --git a/Assets/Prefabs/DynamicUI/Timeline/TimePointer.prefab b/Assets/Prefabs/DynamicUI/Timeline/TimePointer.prefab
index ad67ba04..313ebb64 100644
--- a/Assets/Prefabs/DynamicUI/Timeline/TimePointer.prefab
+++ b/Assets/Prefabs/DynamicUI/Timeline/TimePointer.prefab
@@ -100,7 +100,7 @@ RectTransform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2582902444683976579}
- m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
@@ -109,8 +109,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
- m_AnchoredPosition: {x: -14.75, y: -7.5}
- m_SizeDelta: {x: 35, y: 10}
+ m_AnchoredPosition: {x: -14.75, y: -3.8946}
+ m_SizeDelta: {x: 50, y: 17.2108}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &2582902444683976590
CanvasRenderer:
@@ -167,7 +167,7 @@ MonoBehaviour:
m_faceColor:
serializedVersion: 2
rgba: 4294967295
- m_fontSize: 8.95
+ m_fontSize: 15.4
m_fontSizeBase: 7
m_fontWeight: 400
m_enableAutoSizing: 1
diff --git a/Assets/Scripts/DynamicUI/DynamicUIElements/Simple/DynamicUIEnumDropdown.cs b/Assets/Scripts/DynamicUI/DynamicUIElements/Simple/DynamicUIEnumDropdown.cs
index 40843614..1e36a6ab 100644
--- a/Assets/Scripts/DynamicUI/DynamicUIElements/Simple/DynamicUIEnumDropdown.cs
+++ b/Assets/Scripts/DynamicUI/DynamicUIElements/Simple/DynamicUIEnumDropdown.cs
@@ -32,7 +32,7 @@ namespace Ichni.Editor
connectedBaseElement.GetType().GetField(parameterName).SetValue(connectedBaseElement, value);
connectedBaseElement.Refresh();
}
-
+
public override DynamicUIElement AddListenerFunction(UnityAction action)
{
dropdown.onValueChanged.AddListener(_ => action());
diff --git a/Assets/Scripts/DynamicUI/Timeline/TimePointerModule.cs b/Assets/Scripts/DynamicUI/Timeline/TimePointerModule.cs
index 0c63cccb..c6ce450d 100644
--- a/Assets/Scripts/DynamicUI/Timeline/TimePointerModule.cs
+++ b/Assets/Scripts/DynamicUI/Timeline/TimePointerModule.cs
@@ -80,7 +80,7 @@ namespace Ichni.Editor
///
public void Initialize(float delay, float bpm)
{
- timePointerInterval = 30;
+ timePointerInterval = 80;
ClearPointers();
int beatDivider = 1;
diff --git a/Assets/Scripts/EditorGame/GameElements/ElementFolder/ElementFolder.cs b/Assets/Scripts/EditorGame/GameElements/ElementFolder/ElementFolder.cs
index b2ede676..1424c437 100644
--- a/Assets/Scripts/EditorGame/GameElements/ElementFolder/ElementFolder.cs
+++ b/Assets/Scripts/EditorGame/GameElements/ElementFolder/ElementFolder.cs
@@ -33,8 +33,8 @@ namespace Ichni.RhythmGame
{
public override void SaveBM()
{
- matchedBM = parentElement != null ?
- new ElementFolder_BM(elementName, elementGuid, tags, parentElement.matchedBM as GameElement_BM) :
+ matchedBM = parentElement != null ?
+ new ElementFolder_BM(elementName, elementGuid, tags, parentElement.matchedBM as GameElement_BM) :
new ElementFolder_BM(elementName, elementGuid, tags, null);
}
@@ -43,7 +43,7 @@ namespace Ichni.RhythmGame
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
base.SetUpInspector();
var container = inspector.GenerateContainer("Generate");
-
+
var generateBase = container.GenerateSubcontainer(3);
var folderButton = inspector.GenerateButton(this, generateBase, "Folder",
() => ElementFolder.GenerateElement("New Folder", Guid.NewGuid(), new List(), true, this));
@@ -55,7 +55,7 @@ namespace Ichni.RhythmGame
var crossTrackPoint = inspector.GenerateButton(this, generateBase, "Cross Track Point",
() => CrossTrackPoint.GenerateElement("New Cross Track Point", Guid.NewGuid(), new List(), true,
this, new FlexibleInt(), new FlexibleFloat()));
-
+
var generateNote = container.GenerateSubcontainer(3);
var tapButton = inspector.GenerateButton(this, generateNote, "Tap",
() => Tap.GenerateElement("New Tap", Guid.NewGuid(), new List(), true, this, 0f));
@@ -66,7 +66,7 @@ namespace Ichni.RhythmGame
var flickButton = inspector.GenerateButton(this, generateNote, "Flick",
() => Flick.GenerateElement("New Flick", Guid.NewGuid(), new List(), true, this, 0f,
new List()));
-
+
var generateEnvironment = container.GenerateSubcontainer(3);
var environmentObjectButton = inspector.GenerateButton(this, generateEnvironment, "Environment Object",
() => TemporaryObject.GenerateElement("New Environment Object", Guid.NewGuid(), new List(),
@@ -74,7 +74,7 @@ namespace Ichni.RhythmGame
var timeEffectsCollectionButton = inspector.GenerateButton(this, generateEnvironment, "Time Effects Collection",
() => TimeEffectsCollection.GenerateElement("New Time Effects Collection", Guid.NewGuid(),
new List(), true, this, 0));
-
+
var generateAnimation = container.GenerateSubcontainer(3);
var displacementButton = inspector.GenerateButton(this, generateAnimation, "Displacement",
() => Displacement.GenerateElement("New Displacement", Guid.NewGuid(), new List(), true, this,
@@ -82,6 +82,11 @@ namespace Ichni.RhythmGame
var swirlButton = inspector.GenerateButton(this, generateAnimation, "Swirl",
() => Swirl.GenerateElement("New Swirl", Guid.NewGuid(), new List(), true, this,
new FlexibleFloat(), new FlexibleFloat(), new FlexibleFloat()));
+ var scaleButton = inspector.GenerateButton(this, generateAnimation, "Scale", () =>
+ {
+ Swirl.GenerateElement("New Scale", Guid.NewGuid(), new List(), true, this,
+ new FlexibleFloat(), new FlexibleFloat(), new FlexibleFloat());
+ }); //缩放
}
}
@@ -94,15 +99,15 @@ namespace Ichni.RhythmGame
}
- public ElementFolder_BM(string elementName, Guid elementGuid, List tags, GameElement_BM attachedElement)
+ public ElementFolder_BM(string elementName, Guid elementGuid, List tags, GameElement_BM attachedElement)
: base(elementName, elementGuid, tags, attachedElement)
{
-
+
}
public override void ExecuteBM()
{
- matchedElement = ElementFolder.GenerateElement(elementName, elementGuid, tags,false, GetElement(attachedElementGuid));
+ matchedElement = ElementFolder.GenerateElement(elementName, elementGuid, tags, false, GetElement(attachedElementGuid));
}
public override GameElement DuplicateBM(GameElement parent)
diff --git a/Assets/Scripts/EditorGame/GameElements/Track/Track.cs b/Assets/Scripts/EditorGame/GameElements/Track/Track.cs
index 74872195..71b454c6 100644
--- a/Assets/Scripts/EditorGame/GameElements/Track/Track.cs
+++ b/Assets/Scripts/EditorGame/GameElements/Track/Track.cs
@@ -48,7 +48,7 @@ namespace Ichni.RhythmGame
public override void AfterInitialize()
{
base.AfterInitialize();
-
+
if (trackPathSubmodule != null && trackPathSubmodule.pathNodeList.Count > 3)
{
trackPathSubmodule.ClosePath();
@@ -173,7 +173,11 @@ namespace Ichni.RhythmGame
Swirl.GenerateElement("New Swirl", Guid.NewGuid(), new List(), true, this,
new FlexibleFloat(), new FlexibleFloat(), new FlexibleFloat());
}); //旋转
-
+ var scaleButton = inspector.GenerateButton(this, animationSubcontainer, "Scale", () =>
+ {
+ Swirl.GenerateElement("New Scale", Guid.NewGuid(), new List(), true, this,
+ new FlexibleFloat(), new FlexibleFloat(), new FlexibleFloat());
+ }); //缩放
if (trackPathSubmodule != null)
{
trackPathButton.button.interactable = false;
diff --git a/Assets/Scripts/EditorGame/GameElements/Track/TrackSubmodules/TrackPathSubmodule.cs b/Assets/Scripts/EditorGame/GameElements/Track/TrackSubmodules/TrackPathSubmodule.cs
index 44b95e0e..6427d5fd 100644
--- a/Assets/Scripts/EditorGame/GameElements/Track/TrackSubmodules/TrackPathSubmodule.cs
+++ b/Assets/Scripts/EditorGame/GameElements/Track/TrackSubmodules/TrackPathSubmodule.cs
@@ -50,7 +50,7 @@ namespace Ichni.RhythmGame
{
private void SetUpSplineComputer(Track.TrackSpaceType trackSpaceType, Track.TrackSamplingType trackSamplingType)
{
- path.type = (Spline.Type)(int)trackSpaceType;
+ path.type = (Spline.Type)trackSpaceType;
path.sampleMode = (SplineComputer.SampleMode)(int)trackSamplingType;
path.space = SplineComputer.Space.Local;
}
@@ -69,8 +69,10 @@ namespace Ichni.RhythmGame
public void SetTrackSpaceType(int spaceType)
{
- trackSpaceType = (Track.TrackSpaceType)spaceType;
- path.type = (Spline.Type)spaceType;
+ int SpaceType = spaceType;
+ if (spaceType == 2) SpaceType++;
+ trackSpaceType = (Track.TrackSpaceType)SpaceType;
+ path.type = (Spline.Type)SpaceType;
}
public void SetPathNode(PathNode point)
@@ -86,17 +88,13 @@ namespace Ichni.RhythmGame
public override void Refresh()
{
- if (trackSpaceType == Track.TrackSpaceType.Linear)
- {
- SetTrackSpaceType((int)Spline.Type.Linear);
- path.type = Spline.Type.Linear;
- }
- else
- {
- SetTrackSpaceType((int)trackSpaceType);
- SetUpSplineComputer(trackSpaceType, trackSamplingType);
- }
+
+
+
+ SetTrackSpaceType((int)trackSpaceType);
+ SetUpSplineComputer(trackSpaceType, trackSamplingType);
+
foreach (var pathNode in pathNodeList)
{
@@ -117,7 +115,7 @@ namespace Ichni.RhythmGame
public override void SetUpInspector()
{
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
-
+
var container = inspector.GenerateContainer("Track Path");
var trackPathSubmoduleSettings = container.GenerateSubcontainer(3);
var trackSpaceDropdown =
diff --git a/Assets/Scripts/EditorGame/GameElements/Track/Trail.cs b/Assets/Scripts/EditorGame/GameElements/Track/Trail.cs
index 0fec4a79..ea341026 100644
--- a/Assets/Scripts/EditorGame/GameElements/Track/Trail.cs
+++ b/Assets/Scripts/EditorGame/GameElements/Track/Trail.cs
@@ -3,6 +3,7 @@ using System.Collections;
using System.Collections.Generic;
using Ichni.Editor;
using Ichni.RhythmGame.Beatmap;
+
using UnityEngine;
namespace Ichni.RhythmGame
diff --git a/Assets/Scripts/Manager/InputListener.cs b/Assets/Scripts/Manager/InputListener.cs
index ad56d5ea..33a85ffc 100644
--- a/Assets/Scripts/Manager/InputListener.cs
+++ b/Assets/Scripts/Manager/InputListener.cs
@@ -36,6 +36,7 @@ namespace Ichni.Editor
UIOperation();
SwitchCameraOperation();
ClickSelectElement();
+
}
}
@@ -54,7 +55,7 @@ namespace Ichni.Editor
if (EditorManager.instance.cameraManager.isSceneCameraActive && !isPointerOverUI) // 场景相机的移动和旋转
{
float cameraMoveSpeed = EditorManager.instance.cameraManager.sceneCameraMoveSpeed * Time.deltaTime;
-
+
if (Keyboard.current.wKey.isPressed)
{
sceneCameraTransform.position += sceneCameraTransform.forward * cameraMoveSpeed;
@@ -121,7 +122,7 @@ namespace Ichni.Editor
}
}
}
-
+
private void TracksOperation()
{
if (Keyboard.current.altKey.isPressed)
@@ -140,7 +141,7 @@ namespace Ichni.Editor
}
}
}
-
+
private void SaveAndExportOperation()
{
if (Keyboard.current.leftCtrlKey.isPressed)
@@ -155,11 +156,17 @@ namespace Ichni.Editor
}
}
}
-
+
private void CopyPasteDeleteOperation()
{
+ if (!RectTransformUtility.RectangleContainsScreenPoint(EditorManager.instance.uiManager.hierarchy.GetComponent(), Mouse.current.position.ReadValue()))
+ {
+
+ return;
+ }
if (Keyboard.current.leftCtrlKey.isPressed) // TODO: 后续适应多选
{
+
if (Keyboard.current.cKey.wasPressedThisFrame) // Ctrl + C 复制
{
if (EditorManager.instance.operationManager.currentSelectedElements.Count != 1) // TODO: 后续适应多选
@@ -167,7 +174,7 @@ namespace Ichni.Editor
LogWindow.Log("Please select only one Game Element to copy.", Color.red);
return;
}
-
+
EditorManager.instance.operationManager.CopyPasteDeleteModule.CopyElement(EditorManager.instance.operationManager.currentSelectedElements[0]);
}
else if (Keyboard.current.vKey.wasPressedThisFrame) // Ctrl + V 粘贴
@@ -177,7 +184,7 @@ namespace Ichni.Editor
LogWindow.Log("Please select only one Game Element to paste.", Color.red);
return;
}
-
+
EditorManager.instance.operationManager.CopyPasteDeleteModule.PasteElement(EditorManager.instance.operationManager.currentSelectedElements[0]);
}
else if (Keyboard.current.dKey.wasPressedThisFrame) // Ctrl + D 删除
@@ -187,12 +194,12 @@ namespace Ichni.Editor
LogWindow.Log("Please select only one Game Element to copy.", Color.red);
return;
}
-
+
EditorManager.instance.operationManager.CopyPasteDeleteModule.DeleteElement(EditorManager.instance.operationManager.currentSelectedElements[0]);
}
}
}
-
+
private void ResolutionHintsOperation()
{
if (Keyboard.current.leftCtrlKey.isPressed)
@@ -211,7 +218,7 @@ namespace Ichni.Editor
}
}
}
-
+
private void UIOperation()
{
if (Keyboard.current.leftCtrlKey.isPressed)
@@ -222,7 +229,7 @@ namespace Ichni.Editor
}
}
}
-
+
private void SwitchCameraOperation()
{
if (Keyboard.current.leftCtrlKey.isPressed)
diff --git a/Assets/StreamingAssets/AutoSave/IceFlowerMaster/AutoSave_0.json b/Assets/StreamingAssets/AutoSave/IceFlowerMaster/AutoSave_0.json
index 6d146a74..4047055d 100644
--- a/Assets/StreamingAssets/AutoSave/IceFlowerMaster/AutoSave_0.json
+++ b/Assets/StreamingAssets/AutoSave/IceFlowerMaster/AutoSave_0.json
@@ -314,8 +314,8 @@
}
},{
"__type" : "Ichni.RhythmGame.Beatmap.TrackPathSubmodule_BM,Assembly-CSharp",
- "trackSpaceType" : 0,
- "trackSamplingType" : 0,
+ "trackSpaceType" : 3,
+ "trackSamplingType" : 1,
"isClosed" : false,
"isShowingDisplay" : false,
"attachedElementGuid" : {
@@ -326,7 +326,7 @@
"trackStartTime" : 0,
"trackEndTime" : 21.4,
"visibleTrackTimeLength" : 4,
- "animationCurveType" : 0,
+ "animationCurveType" : 2,
"attachedElementGuid" : {
"value" : "1500056c-f5cb-4c71-8096-d6aa6e2ef716"
}
@@ -955,6 +955,12 @@
"startTime" : 39.51613,
"endTime" : 40.48387,
"animationCurveType" : 4
+ },{
+ "startValue" : 0,
+ "endValue" : -180,
+ "startTime" : 40.48387,
+ "endTime" : 41.77419,
+ "animationCurveType" : 29
}
]
},
@@ -1387,6 +1393,779 @@
"attachedElementGuid" : {
"value" : "545f4a84-86e3-4545-ae3c-f19c7b6592cc"
}
+ },{
+ "__type" : "Ichni.RhythmGame.Beatmap.Displacement_BM,Assembly-CSharp",
+ "positionX" : {
+ "animatedFloatList" : [
+
+ ]
+ },
+ "positionY" : {
+ "animatedFloatList" : [
+
+ ]
+ },
+ "positionZ" : {
+ "animatedFloatList" : [
+ {
+ "startValue" : 0,
+ "endValue" : 100,
+ "startTime" : 39.67742,
+ "endTime" : 42.25806,
+ "animationCurveType" : 4
+ }
+ ]
+ },
+ "elementName" : "New Displacement",
+ "tags" : [
+
+ ],
+ "elementGuid" : {
+ "value" : "473943b7-835b-4512-9855-2640e33d6525"
+ },
+ "attachedElementGuid" : {
+ "value" : "80ba50f8-051b-4779-99be-dc7ed7937c76"
+ }
+ },{
+ "__type" : "Ichni.RhythmGame.Beatmap.TimeDurationSubmodule_BM,Assembly-CSharp",
+ "isOverridingDuration" : false,
+ "startTime" : -32767,
+ "endTime" : 32767,
+ "attachedElementGuid" : {
+ "value" : "473943b7-835b-4512-9855-2640e33d6525"
+ }
+ },{
+ "__type" : "Ichni.RhythmGame.Beatmap.Track_BM,Assembly-CSharp",
+ "elementName" : "New Track",
+ "tags" : [
+
+ ],
+ "elementGuid" : {
+ "value" : "4bc6933c-22a2-4ffd-85ea-b3a9deefef0e"
+ },
+ "attachedElementGuid" : {
+ "value" : "7ef3edba-2842-4607-9e49-5e496ab7c262"
+ }
+ },{
+ "__type" : "Ichni.RhythmGame.Beatmap.TransformSubmodule_BM,Assembly-CSharp",
+ "originalPosition" : {
+ "x" : -4.2,
+ "y" : 0,
+ "z" : 0
+ },
+ "originalEulerAngles" : {
+ "x" : 0,
+ "y" : 0,
+ "z" : 0
+ },
+ "originalScale" : {
+ "x" : 1,
+ "y" : 1,
+ "z" : 1
+ },
+ "attachedElementGuid" : {
+ "value" : "4bc6933c-22a2-4ffd-85ea-b3a9deefef0e"
+ }
+ },{
+ "__type" : "Ichni.RhythmGame.Beatmap.TimeDurationSubmodule_BM,Assembly-CSharp",
+ "isOverridingDuration" : false,
+ "startTime" : -32767,
+ "endTime" : 32767,
+ "attachedElementGuid" : {
+ "value" : "4bc6933c-22a2-4ffd-85ea-b3a9deefef0e"
+ }
+ },{
+ "__type" : "Ichni.RhythmGame.Beatmap.TrackPathSubmodule_BM,Assembly-CSharp",
+ "trackSpaceType" : 0,
+ "trackSamplingType" : 0,
+ "isClosed" : false,
+ "isShowingDisplay" : false,
+ "attachedElementGuid" : {
+ "value" : "4bc6933c-22a2-4ffd-85ea-b3a9deefef0e"
+ }
+ },{
+ "__type" : "Ichni.RhythmGame.Beatmap.TrackTimeSubmoduleMovable_BM,Assembly-CSharp",
+ "trackStartTime" : 0,
+ "trackEndTime" : 21.4,
+ "visibleTrackTimeLength" : 4,
+ "animationCurveType" : 2,
+ "attachedElementGuid" : {
+ "value" : "4bc6933c-22a2-4ffd-85ea-b3a9deefef0e"
+ }
+ },{
+ "__type" : "Ichni.RhythmGame.Beatmap.TrackRendererSubmodulePathGenerator_BM,Assembly-CSharp",
+ "materialThemeBundleName" : "departure_to_multiverse",
+ "materialName" : "EnergyTrail0",
+ "enableEmission" : false,
+ "emissionIntensity" : 0,
+ "attachedElementGuid" : {
+ "value" : "4bc6933c-22a2-4ffd-85ea-b3a9deefef0e"
+ }
+ },{
+ "__type" : "Ichni.RhythmGame.Beatmap.PathNode_BM,Assembly-CSharp",
+ "isShowingSphere" : true,
+ "elementName" : "New Path Node",
+ "tags" : [
+
+ ],
+ "elementGuid" : {
+ "value" : "1870ab31-024c-4bcf-8eea-dced86889afa"
+ },
+ "attachedElementGuid" : {
+ "value" : "4bc6933c-22a2-4ffd-85ea-b3a9deefef0e"
+ }
+ },{
+ "__type" : "Ichni.RhythmGame.Beatmap.TransformSubmodule_BM,Assembly-CSharp",
+ "originalPosition" : {
+ "x" : 0,
+ "y" : 0,
+ "z" : 0
+ },
+ "originalEulerAngles" : {
+ "x" : 0,
+ "y" : 0,
+ "z" : 0
+ },
+ "originalScale" : {
+ "x" : 1,
+ "y" : 1,
+ "z" : 1
+ },
+ "attachedElementGuid" : {
+ "value" : "1870ab31-024c-4bcf-8eea-dced86889afa"
+ }
+ },{
+ "__type" : "Ichni.RhythmGame.Beatmap.TimeDurationSubmodule_BM,Assembly-CSharp",
+ "isOverridingDuration" : false,
+ "startTime" : -32767,
+ "endTime" : 32767,
+ "attachedElementGuid" : {
+ "value" : "1870ab31-024c-4bcf-8eea-dced86889afa"
+ }
+ },{
+ "__type" : "Ichni.RhythmGame.Beatmap.ColorSubmodule_BM,Assembly-CSharp",
+ "originalBaseColor" : {
+ "r" : 1,
+ "g" : 1,
+ "b" : 1,
+ "a" : 1
+ },
+ "emissionEnabled" : false,
+ "originalEmissionColor" : {
+ "r" : 0,
+ "g" : 0,
+ "b" : 0,
+ "a" : 1
+ },
+ "originalEmissionIntensity" : 0,
+ "attachedElementGuid" : {
+ "value" : "1870ab31-024c-4bcf-8eea-dced86889afa"
+ }
+ },{
+ "__type" : "Ichni.RhythmGame.Beatmap.PathNode_BM,Assembly-CSharp",
+ "isShowingSphere" : true,
+ "elementName" : "New Path Node",
+ "tags" : [
+
+ ],
+ "elementGuid" : {
+ "value" : "ea214aba-54ab-4be0-80cc-e93a6b721a44"
+ },
+ "attachedElementGuid" : {
+ "value" : "4bc6933c-22a2-4ffd-85ea-b3a9deefef0e"
+ }
+ },{
+ "__type" : "Ichni.RhythmGame.Beatmap.TransformSubmodule_BM,Assembly-CSharp",
+ "originalPosition" : {
+ "x" : 3.1,
+ "y" : 0,
+ "z" : 50
+ },
+ "originalEulerAngles" : {
+ "x" : 0,
+ "y" : 0,
+ "z" : 90
+ },
+ "originalScale" : {
+ "x" : 1,
+ "y" : 1,
+ "z" : 1
+ },
+ "attachedElementGuid" : {
+ "value" : "ea214aba-54ab-4be0-80cc-e93a6b721a44"
+ }
+ },{
+ "__type" : "Ichni.RhythmGame.Beatmap.TimeDurationSubmodule_BM,Assembly-CSharp",
+ "isOverridingDuration" : false,
+ "startTime" : -32767,
+ "endTime" : 32767,
+ "attachedElementGuid" : {
+ "value" : "ea214aba-54ab-4be0-80cc-e93a6b721a44"
+ }
+ },{
+ "__type" : "Ichni.RhythmGame.Beatmap.ColorSubmodule_BM,Assembly-CSharp",
+ "originalBaseColor" : {
+ "r" : 1,
+ "g" : 0,
+ "b" : 1,
+ "a" : 1
+ },
+ "emissionEnabled" : false,
+ "originalEmissionColor" : {
+ "r" : 0,
+ "g" : 0,
+ "b" : 0,
+ "a" : 1
+ },
+ "originalEmissionIntensity" : 0,
+ "attachedElementGuid" : {
+ "value" : "ea214aba-54ab-4be0-80cc-e93a6b721a44"
+ }
+ },{
+ "__type" : "Ichni.RhythmGame.Beatmap.PathNode_BM,Assembly-CSharp",
+ "isShowingSphere" : true,
+ "elementName" : "New Path Node",
+ "tags" : [
+
+ ],
+ "elementGuid" : {
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+ ],
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+ }
+ },{
+ "__type" : "Ichni.RhythmGame.Beatmap.Track_BM,Assembly-CSharp",
+ "elementName" : "New Track",
+ "tags" : [
+
+ ],
+ "elementGuid" : {
+ "value" : "84124676-d1d5-432e-97f4-b7144ae3b656"
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+ },
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+ "endTime" : 32767,
+ "attachedElementGuid" : {
+ "value" : "84124676-d1d5-432e-97f4-b7144ae3b656"
+ }
+ },{
+ "__type" : "Ichni.RhythmGame.Beatmap.TrackPathSubmodule_BM,Assembly-CSharp",
+ "trackSpaceType" : 0,
+ "trackSamplingType" : 0,
+ "isClosed" : false,
+ "isShowingDisplay" : false,
+ "attachedElementGuid" : {
+ "value" : "84124676-d1d5-432e-97f4-b7144ae3b656"
+ }
+ },{
+ "__type" : "Ichni.RhythmGame.Beatmap.TrackRendererSubmodulePathGenerator_BM,Assembly-CSharp",
+ "materialThemeBundleName" : "",
+ "materialName" : "",
+ "enableEmission" : false,
+ "emissionIntensity" : 0,
+ "attachedElementGuid" : {
+ "value" : "84124676-d1d5-432e-97f4-b7144ae3b656"
+ }
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+ "animationCurveType" : 0,
+ "attachedElementGuid" : {
+ "value" : "84124676-d1d5-432e-97f4-b7144ae3b656"
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+ "isShowingSphere" : true,
+ "elementName" : "New Path Node",
+ "tags" : [
+
+ ],
+ "elementGuid" : {
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+ },{
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+ "b" : 1,
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+ ],
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+ },
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+ },{
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+ "endTime" : 32767,
+ "attachedElementGuid" : {
+ "value" : "7a8287f0-f945-4853-8eb7-eafad51823d7"
+ }
+ },{
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+ "originalBaseColor" : {
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+ "b" : 1,
+ "a" : 1
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+ "attachedElementGuid" : {
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+ },{
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+ "isShowingSphere" : true,
+ "elementName" : "New Path Node",
+ "tags" : [
+
+ ],
+ "elementGuid" : {
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+ "attachedElementGuid" : {
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+ }
+ },{
+ "__type" : "Ichni.RhythmGame.Beatmap.TransformSubmodule_BM,Assembly-CSharp",
+ "originalPosition" : {
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+ "y" : 0,
+ "z" : 150
+ },
+ "originalEulerAngles" : {
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+ "__type" : "Ichni.RhythmGame.Beatmap.ColorSubmodule_BM,Assembly-CSharp",
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+ "a" : 1
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+ "emissionEnabled" : false,
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+ "attachedElementGuid" : {
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+ }
+ },{
+ "__type" : "Ichni.RhythmGame.Beatmap.PathNode_BM,Assembly-CSharp",
+ "isShowingSphere" : true,
+ "elementName" : "New Path Node",
+ "tags" : [
+
+ ],
+ "elementGuid" : {
+ "value" : "0bd97ebe-3433-44d7-a80b-7af84f2c7055"
+ },
+ "attachedElementGuid" : {
+ "value" : "84124676-d1d5-432e-97f4-b7144ae3b656"
+ }
+ },{
+ "__type" : "Ichni.RhythmGame.Beatmap.TransformSubmodule_BM,Assembly-CSharp",
+ "originalPosition" : {
+ "x" : 0,
+ "y" : 0,
+ "z" : 200
+ },
+ "originalEulerAngles" : {
+ "x" : 0,
+ "y" : 0,
+ "z" : 0
+ },
+ "originalScale" : {
+ "x" : 1,
+ "y" : 1,
+ "z" : 1
+ },
+ "attachedElementGuid" : {
+ "value" : "0bd97ebe-3433-44d7-a80b-7af84f2c7055"
+ }
+ },{
+ "__type" : "Ichni.RhythmGame.Beatmap.TimeDurationSubmodule_BM,Assembly-CSharp",
+ "isOverridingDuration" : false,
+ "startTime" : -32767,
+ "endTime" : 32767,
+ "attachedElementGuid" : {
+ "value" : "0bd97ebe-3433-44d7-a80b-7af84f2c7055"
+ }
+ },{
+ "__type" : "Ichni.RhythmGame.Beatmap.ColorSubmodule_BM,Assembly-CSharp",
+ "originalBaseColor" : {
+ "r" : 1,
+ "g" : 1,
+ "b" : 1,
+ "a" : 1
+ },
+ "emissionEnabled" : false,
+ "originalEmissionColor" : {
+ "r" : 0,
+ "g" : 0,
+ "b" : 0,
+ "a" : 1
+ },
+ "originalEmissionIntensity" : 0,
+ "attachedElementGuid" : {
+ "value" : "0bd97ebe-3433-44d7-a80b-7af84f2c7055"
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}
],
"attachedElementGuid" : {
diff --git a/Assets/StreamingAssets/Projects/IceFlowerMaster/Beatmap.json b/Assets/StreamingAssets/Projects/IceFlowerMaster/Beatmap.json
index f05c6207..fe6ee076 100644
--- a/Assets/StreamingAssets/Projects/IceFlowerMaster/Beatmap.json
+++ b/Assets/StreamingAssets/Projects/IceFlowerMaster/Beatmap.json
@@ -314,8 +314,8 @@
}
},{
"__type" : "Ichni.RhythmGame.Beatmap.TrackPathSubmodule_BM,Assembly-CSharp",
- "trackSpaceType" : 0,
- "trackSamplingType" : 0,
+ "trackSpaceType" : 3,
+ "trackSamplingType" : 1,
"isClosed" : false,
"isShowingDisplay" : false,
"attachedElementGuid" : {
@@ -326,7 +326,7 @@
"trackStartTime" : 0,
"trackEndTime" : 21.4,
"visibleTrackTimeLength" : 4,
- "animationCurveType" : 0,
+ "animationCurveType" : 2,
"attachedElementGuid" : {
"value" : "1500056c-f5cb-4c71-8096-d6aa6e2ef716"
}
@@ -1434,6 +1434,895 @@
"attachedElementGuid" : {
"value" : "473943b7-835b-4512-9855-2640e33d6525"
}
+ },{
+ "__type" : "Ichni.RhythmGame.Beatmap.Track_BM,Assembly-CSharp",
+ "elementName" : "New Track",
+ "tags" : [
+
+ ],
+ "elementGuid" : {
+ "value" : "4bc6933c-22a2-4ffd-85ea-b3a9deefef0e"
+ },
+ "attachedElementGuid" : {
+ "value" : "7ef3edba-2842-4607-9e49-5e496ab7c262"
+ }
+ },{
+ "__type" : "Ichni.RhythmGame.Beatmap.TransformSubmodule_BM,Assembly-CSharp",
+ "originalPosition" : {
+ "x" : -4.2,
+ "y" : 0,
+ "z" : 0
+ },
+ "originalEulerAngles" : {
+ "x" : 0,
+ "y" : 0,
+ "z" : 0
+ },
+ "originalScale" : {
+ "x" : 1,
+ "y" : 1,
+ "z" : 1
+ },
+ "attachedElementGuid" : {
+ "value" : "4bc6933c-22a2-4ffd-85ea-b3a9deefef0e"
+ }
+ },{
+ "__type" : "Ichni.RhythmGame.Beatmap.TimeDurationSubmodule_BM,Assembly-CSharp",
+ "isOverridingDuration" : false,
+ "startTime" : -32767,
+ "endTime" : 32767,
+ "attachedElementGuid" : {
+ "value" : "4bc6933c-22a2-4ffd-85ea-b3a9deefef0e"
+ }
+ },{
+ "__type" : "Ichni.RhythmGame.Beatmap.TrackPathSubmodule_BM,Assembly-CSharp",
+ "trackSpaceType" : 0,
+ "trackSamplingType" : 0,
+ "isClosed" : false,
+ "isShowingDisplay" : false,
+ "attachedElementGuid" : {
+ "value" : "4bc6933c-22a2-4ffd-85ea-b3a9deefef0e"
+ }
+ },{
+ "__type" : "Ichni.RhythmGame.Beatmap.TrackTimeSubmoduleMovable_BM,Assembly-CSharp",
+ "trackStartTime" : 0,
+ "trackEndTime" : 21.4,
+ "visibleTrackTimeLength" : 4,
+ "animationCurveType" : 2,
+ "attachedElementGuid" : {
+ "value" : "4bc6933c-22a2-4ffd-85ea-b3a9deefef0e"
+ }
+ },{
+ "__type" : "Ichni.RhythmGame.Beatmap.TrackRendererSubmodulePathGenerator_BM,Assembly-CSharp",
+ "materialThemeBundleName" : "departure_to_multiverse",
+ "materialName" : "EnergyTrail0",
+ "enableEmission" : false,
+ "emissionIntensity" : 0,
+ "attachedElementGuid" : {
+ "value" : "4bc6933c-22a2-4ffd-85ea-b3a9deefef0e"
+ }
+ },{
+ "__type" : "Ichni.RhythmGame.Beatmap.PathNode_BM,Assembly-CSharp",
+ "isShowingSphere" : true,
+ "elementName" : "New Path Node",
+ "tags" : [
+
+ ],
+ "elementGuid" : {
+ "value" : "1870ab31-024c-4bcf-8eea-dced86889afa"
+ },
+ "attachedElementGuid" : {
+ "value" : "4bc6933c-22a2-4ffd-85ea-b3a9deefef0e"
+ }
+ },{
+ "__type" : "Ichni.RhythmGame.Beatmap.TransformSubmodule_BM,Assembly-CSharp",
+ "originalPosition" : {
+ "x" : 0,
+ "y" : 0,
+ "z" : 0
+ },
+ "originalEulerAngles" : {
+ "x" : 0,
+ "y" : 0,
+ "z" : 0
+ },
+ "originalScale" : {
+ "x" : 1,
+ "y" : 1,
+ "z" : 1
+ },
+ "attachedElementGuid" : {
+ "value" : "1870ab31-024c-4bcf-8eea-dced86889afa"
+ }
+ },{
+ "__type" : "Ichni.RhythmGame.Beatmap.TimeDurationSubmodule_BM,Assembly-CSharp",
+ "isOverridingDuration" : false,
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+ "renderMaterialName" : "DefaultTrailMaterial",
+ "isAutoOrient" : true,
+ "widthMultiplier" : 1,
+ "widthCurve" : {
+ "keys" : [
+ {
+ "time" : 0,
+ "value" : 1,
+ "inTangent" : 0,
+ "outTangent" : 0
+ },{
+ "time" : 1,
+ "value" : 1,
+ "inTangent" : 0,
+ "outTangent" : 0
+ }
+ ],
+ "preWrapMode" : 8,
+ "postWrapMode" : 8
+ },
+ "elementName" : "New Trail",
+ "tags" : [
+
+ ],
+ "elementGuid" : {
+ "value" : "c1ee37af-921b-45d7-9429-d1e1202c8a4b"
+ },
+ "attachedElementGuid" : {
+ "value" : "70488e90-4e9f-4d93-bb9c-b2579db10ad1"
+ }
+ },{
+ "__type" : "Ichni.RhythmGame.Beatmap.TransformSubmodule_BM,Assembly-CSharp",
+ "originalPosition" : {
+ "x" : 0,
+ "y" : -2.3,
+ "z" : 0
+ },
+ "originalEulerAngles" : {
+ "x" : 0,
+ "y" : 0,
+ "z" : 0
+ },
+ "originalScale" : {
+ "x" : 1,
+ "y" : 1,
+ "z" : 1
+ },
+ "attachedElementGuid" : {
+ "value" : "c1ee37af-921b-45d7-9429-d1e1202c8a4b"
+ }
+ },{
+ "__type" : "Ichni.RhythmGame.Beatmap.Trail_BM,Assembly-CSharp",
+ "visibleTimeLength" : 1,
+ "renderMaterialName" : "DefaultTrailMaterial",
+ "isAutoOrient" : true,
+ "widthMultiplier" : 1,
+ "widthCurve" : {
+ "keys" : [
+ {
+ "time" : 0,
+ "value" : 1,
+ "inTangent" : 0,
+ "outTangent" : 0
+ },{
+ "time" : 1,
+ "value" : 1,
+ "inTangent" : 0,
+ "outTangent" : 0
+ }
+ ],
+ "preWrapMode" : 8,
+ "postWrapMode" : 8
+ },
+ "elementName" : "New Trail",
+ "tags" : [
+
+ ],
+ "elementGuid" : {
+ "value" : "4770fb64-20fb-4d9a-92f1-cbbce07044df"
+ },
+ "attachedElementGuid" : {
+ "value" : "fc8acacc-8f7d-4acb-a3d5-d84fc7c8cc91"
+ }
+ },{
+ "__type" : "Ichni.RhythmGame.Beatmap.TransformSubmodule_BM,Assembly-CSharp",
+ "originalPosition" : {
+ "x" : 0,
+ "y" : 0,
+ "z" : 0
+ },
+ "originalEulerAngles" : {
+ "x" : 0,
+ "y" : 0,
+ "z" : 0
+ },
+ "originalScale" : {
+ "x" : 1,
+ "y" : 1,
+ "z" : 1
+ },
+ "attachedElementGuid" : {
+ "value" : "4770fb64-20fb-4d9a-92f1-cbbce07044df"
+ }
}
],
"attachedElementGuid" : {
diff --git a/Document/ichni编辑器指南.md b/Document/ichni编辑器指南.md
index b7f5b8dd..0df6db41 100644
--- a/Document/ichni编辑器指南.md
+++ b/Document/ichni编辑器指南.md
@@ -24,16 +24,173 @@ Song Location:歌曲路径:导入后歌曲存储在编辑器内,与原路
**Theme Bundle Selection**:选择主题包,~~之后写~~
+## 快捷键
+
+注意,颇多的快捷键都是在要鼠标在对应UI下才能触发的
+
+### **场景操作**
+
+1. **W**:向前移动场景相机。
+2. **S**:向后移动场景相机。
+3. **A**:向左移动场景相机。
+4. **D**:向右移动场景相机。
+5. **E**:向上移动场景相机。
+6. **Q**:向下移动场景相机。
+7. **鼠标右键**:按下时开始旋转场景相机,释放时停止旋转。
+
+---
+
+### **音乐播放器操作**
+
+1. **Enter**:播放或暂停音乐。
+
+---
+
+### **轨道操作**
+
+1. **Alt + P**:显示或隐藏所有路径节点。
+2. **Alt + D**:启用或隐藏所有轨道路径显示。
+
+---
+
+### **保存与导出**
+
+1. **Ctrl + S**:保存项目。
+2. **Ctrl + E**:导出项目。
+
+---
+
+### **复制、粘贴与删除**
+
+1. **Ctrl + C**:复制选中的游戏元素(目前仅支持单选)。
+2. **Ctrl + V**:粘贴游戏元素。
+3. **Ctrl + D**:删除选中的游戏元素。
+
+---
+
+### **分辨率提示**
+
+1. **Ctrl + 1**:切换到手机分辨率提示。
+2. **Ctrl + 2**:切换到平板分辨率提示。
+3. **Ctrl + 3**:切换到绝对安全区域提示。
+
+---
+
+### **UI 操作**
+
+1. **Ctrl + U**:切换所有静态窗口的显示状态。
+
+---
+
+### **摄像机切换**
+
+1. **Ctrl + M**:切换摄像机。
+
+---
+
+### **元素选择**
+
+1. **鼠标左键**:点击选择场景中的游戏元素(需不在 UI 上)。
+
## 谱面结构
由于ichni的自由度极高,其谱面结构偏向原生unity,现在讲述简要功能
-#### Element Folder
+### Element Folder
本质上是一个空节点,拥有自己的位置属性,可以在下面放置其他的元素
### Camera
-可以直接在folder下,也可以放在cross Track Point里,需要注意的是,一张谱面只能有一个camera
+可以直接在folder下(简单情况),也可以放在cross Track Point里(需要多机位的特殊情况),需要注意的是,**一张谱面只能有一个camera**
+
+camera的职责很简单:做一个camera。带着他或者他所在的folder和cross Track Point里的track乱动,他也就动起来了
+
+### Track
+
+Track是ichni的核心元件,以下分为几种
+
+###### 基础:TrackPath
+
+TrackPath属性:空间形状,前进方式,是否闭合
+
+前进方式:track的前进方式分为time和distance,time会把每两个pathnode之间的段分为相同的时间分别前进,diasance则会根据距离等量均分,如果有缓动那么将会强制使用diasance
+
+```示例
+以下是一个示例(代码块仅示意,没有实际意义和语法)
+new track{
+ pathnode0(0,0,0)
+ pathnode1(0,0,1)
+ pathnode2(0,0,10)
+ starttime:0
+ endtime:2
+}
+若是time模式下,0到1秒的时间track从0到1,而在剩下的1秒会从1直接冲到10
+distance就不会
+```
+
+
+
+###### 路径方式
+
+1. Movable
+
+2. Static
+
+###### 显示方式
+
+1. AutoOrient
+
+2. TrackPath
+
+###### movable属性:
+
+ 开始时间,结束时间,可视长度,缓动
+
+ 其中开始时间和结束时间是**track的头部**到达首尾的时间,而 结束时间+可视长度 则是**track尾**到达尾部的时间
+
+ 在movable中,note以固定的位置生成在track上,在放note时切记判定时间要在track的启停时间之间
+
+###### Static属性:
+
+ 下落时间,下落缓动
+
+ Static的track若是有选择显示方式,则会始终显示整条track
+
+ 在static中,note从track的**尾部运动到头部**
+
+###### 显示属性
+
+ 无论是AutoOrient还是TrackPath,都拥有一个材质系统,你可以选择主题包中的材质,两个显示方式不同的是,track path会由于其中pathnode的方向而改变面的朝向,而AutoOrient会强制track的面始终面向摄像机(这段建议实操看看效果,各有各的好)
+
+### pathnode
+
+无疑,pathnode是track下最主要的部分,但是也是最简单的部分,~~但是扛不住量大~~
+
+pathnode带有位置,旋转,缩放,颜色等,用于调整track部分的颜色
+
+建议实操
+
+### 事件
+
+事件是一个很大的基础类,包揽了track外几乎所有的动态效果
+
+事件包含displacement,swirl,scale,若是有过动效类型写谱的话,事件系统应当不难理解
+
+另外还有一个特殊的事件用在track下:trackPercentPoint
+
+ trackPercentPoint使用0到1的值代表track进程,配合trail使用可以实现 ~~反复横跳~~ 精细控制
+
+ 还有一个trackHeadPoint是trackPercentPoint的简化版,虽然不该放在这里但是我真的懒得开一个来讲
+
+建议实操
+
+### Trail
+
+由于0.2(旧版本)的某些神奇效果使我们再次增加了Trail,Trail的原型是unity的尾迹效果,所以需要注意的是当用各种手段使trail瞬移的时候会拉出长长的痕迹
+
+trail配有位置,材质,颜色等(仍在开发)
+
+目前Trail只能在trackPercentPoint下生成,但是有一点奇技淫巧是可以把他复制出来然后直接粘贴在folder下,这样就可以通过事件控制他了