基础内容-7
Trail 完整Note
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@@ -1,3 +1,4 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Lean.Pool;
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@@ -7,12 +8,12 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
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{
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public class BasicNoteVisual : NoteVisualBase
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{
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public new static BasicNoteVisual GenerateElement(string elementName, string themeBundleName,
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string objectName, Vector3 position, Vector3 eulerAngles, Vector3 scale, BaseElement parent,
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bool isFirstGenerated = true)
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public new static BasicNoteVisual GenerateElement(string elementName, Guid id, List<string> tags,
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string themeBundleName, string objectName,
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Vector3 position, Vector3 eulerAngles, Vector3 scale, BaseElement parent, bool isFirstGenerated = true)
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{
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BasicNoteVisual noteVisual = SubstantialObject
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.GenerateElement(elementName, themeBundleName, objectName, position, eulerAngles, scale, parent, isFirstGenerated)
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.GenerateElement(elementName, id, tags, themeBundleName, objectName, position, eulerAngles, scale, parent, isFirstGenerated)
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.GetComponent<BasicNoteVisual>();
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NoteBase note = parent as NoteBase;
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@@ -24,6 +25,9 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
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{
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note.generateEffects.effectList.Add(new BasicNoteGenerateExpand(noteVisual.note));
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note.perfectJudgeEffects.effectList.Add(new BasicNotePerfectBurst(noteVisual.note));
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note.goodJudgeEffects.effectList.Add(new BasicNoteGoodBurst(noteVisual.note));
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note.badJudgeEffects.effectList.Add(new BasicNoteBadExpand(noteVisual.note));
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note.missJudgeEffects.effectList.Add(new BasicNoteMissPale(noteVisual.note));
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}
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return noteVisual;
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