基础内容-7

Trail
完整Note
This commit is contained in:
SoulliesOfficial
2025-02-02 08:34:54 -05:00
parent 38ec74bfef
commit efca87e9cd
60 changed files with 1503 additions and 228 deletions

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@@ -0,0 +1,54 @@
using System.Collections;
using System.Collections.Generic;
using DG.Tweening;
using UnityEngine;
namespace Ichni.RhythmGame.ThemeBundles.Basic
{
public class BasicNoteBadExpand : NoteEffectBase
{
Renderer noteMainRenderer;
public BasicNoteBadExpand(NoteBase note)
{
this.note = note;
this.noteVisual = note.noteVisual.GetComponent<BasicNoteVisual>();
this.noteMainRenderer = noteVisual.noteMain.GetComponent<Renderer>();
}
public override void Recover()
{
noteVisual.noteMain.SetActive(true);
noteVisual.noteMain.transform.localScale = Vector3.one;
noteMainRenderer.material.SetColor("_BaseColor", Color.white);
}
public override void Adjust()
{
noteMainRenderer.material.DOColor(Color.clear, 0.2f).SetEase(Ease.OutQuad);
noteVisual.noteMain.transform.DOScale(Vector3.one * 1.5f, 0.2f).SetEase(Ease.OutQuad).OnComplete(() => noteVisual.noteMain.SetActive(false));
}
public override EffectState CheckEffectState()
{
float songTime = EditorManager.instance.songModule.songTime;
if (songTime < note.exactJudgeTime )
{
return EffectState.Before;
}
if (songTime >= note.exactJudgeTime &&
songTime <= note.exactJudgeTime + effectTime)
{
return EffectState.Middle;
}
if (songTime > note.exactJudgeTime + effectTime)
{
return EffectState.After;
}
return EffectState.Error;
}
}
}

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using System.Collections;
using System.Collections.Generic;
using DG.Tweening;
using UnityEngine;
namespace Ichni.RhythmGame.ThemeBundles.Basic
{
public class BasicNoteGoodBurst : NoteEffectBase
{
private GameObject effectRing;
public BasicNoteGoodBurst(NoteBase note)
{
this.note = note;
this.noteVisual = note.noteVisual.GetComponent<BasicNoteVisual>();
this.effectRing = noteVisual.effectPartList[0];
}
public override void Recover()
{
effectRing.SetActive(false);
effectRing.transform.localScale = Vector3.zero;
effectRing.GetComponent<SpriteRenderer>().color = Color.white;
noteVisual.noteMain.SetActive(true);
}
public override void Adjust()
{
effectRing.gameObject.SetActive(true);
effectRing.transform.DOScale(Vector3.one * 0.5f, 0.1f).SetEase(Ease.OutQuad);
effectRing.GetComponent<SpriteRenderer>().DOFade(0, 0.1f).SetEase(Ease.OutQuad).OnComplete(() => effectRing.SetActive(false));
noteVisual.noteMain.SetActive(false);
}
public override EffectState CheckEffectState()
{
float songTime = EditorManager.instance.songModule.songTime;
if (songTime < note.exactJudgeTime )
{
return EffectState.Before;
}
if (songTime >= note.exactJudgeTime &&
songTime <= note.exactJudgeTime + effectTime)
{
return EffectState.Middle;
}
if (songTime > note.exactJudgeTime + effectTime)
{
return EffectState.After;
}
return EffectState.Error;
}
}
}

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@@ -0,0 +1,11 @@
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@@ -0,0 +1,55 @@
using System.Collections;
using System.Collections.Generic;
using DG.Tweening;
using UnityEngine;
namespace Ichni.RhythmGame.ThemeBundles.Basic
{
public class BasicNoteMissPale : NoteEffectBase
{
Renderer noteMainRenderer;
public BasicNoteMissPale(NoteBase note)
{
this.note = note;
this.noteVisual = note.noteVisual.GetComponent<BasicNoteVisual>();
this.noteMainRenderer = noteVisual.noteMain.GetComponent<Renderer>();
}
public override void Recover()
{
noteVisual.noteMain.SetActive(true);
noteMainRenderer.material.SetColor("_BaseColor", Color.white);
}
public override void Adjust()
{
noteVisual.noteMain.SetActive(true);
noteMainRenderer.material.SetColor("_BaseColor", Color.white / 2f);
noteMainRenderer.material.DOColor(Color.clear, 0.2f).SetEase(Ease.OutQuad);
}
public override EffectState CheckEffectState()
{
float songTime = EditorManager.instance.songModule.songTime;
if (songTime < note.exactJudgeTime )
{
return EffectState.Before;
}
if (songTime >= note.exactJudgeTime &&
songTime <= note.exactJudgeTime + effectTime)
{
return EffectState.Middle;
}
if (songTime > note.exactJudgeTime + effectTime)
{
return EffectState.After;
}
return EffectState.Error;
}
}
}

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@@ -0,0 +1,11 @@
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MonoImporter:
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serializedVersion: 2
defaultReferences: []
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@@ -27,8 +27,8 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
public override void Adjust()
{
effectRing.gameObject.SetActive(true);
effectRing.transform.DOScale(Vector3.one, 0.1f).SetEase(Ease.OutBack);
effectRing.GetComponent<SpriteRenderer>().DOFade(0, 0.1f).SetEase(Ease.OutBack).OnComplete(() => effectRing.SetActive(false));
effectRing.transform.DOScale(Vector3.one, 0.1f).SetEase(Ease.OutQuad);
effectRing.GetComponent<SpriteRenderer>().DOFade(0, 0.1f).SetEase(Ease.OutQuad).OnComplete(() => effectRing.SetActive(false));
noteVisual.noteMain.SetActive(false);
}

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@@ -1,3 +1,4 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Lean.Pool;
@@ -7,12 +8,12 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
{
public class BasicNoteVisual : NoteVisualBase
{
public new static BasicNoteVisual GenerateElement(string elementName, string themeBundleName,
string objectName, Vector3 position, Vector3 eulerAngles, Vector3 scale, BaseElement parent,
bool isFirstGenerated = true)
public new static BasicNoteVisual GenerateElement(string elementName, Guid id, List<string> tags,
string themeBundleName, string objectName,
Vector3 position, Vector3 eulerAngles, Vector3 scale, BaseElement parent, bool isFirstGenerated = true)
{
BasicNoteVisual noteVisual = SubstantialObject
.GenerateElement(elementName, themeBundleName, objectName, position, eulerAngles, scale, parent, isFirstGenerated)
.GenerateElement(elementName, id, tags, themeBundleName, objectName, position, eulerAngles, scale, parent, isFirstGenerated)
.GetComponent<BasicNoteVisual>();
NoteBase note = parent as NoteBase;
@@ -24,6 +25,9 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
{
note.generateEffects.effectList.Add(new BasicNoteGenerateExpand(noteVisual.note));
note.perfectJudgeEffects.effectList.Add(new BasicNotePerfectBurst(noteVisual.note));
note.goodJudgeEffects.effectList.Add(new BasicNoteGoodBurst(noteVisual.note));
note.badJudgeEffects.effectList.Add(new BasicNoteBadExpand(noteVisual.note));
note.missJudgeEffects.effectList.Add(new BasicNoteMissPale(noteVisual.note));
}
return noteVisual;