基础内容-7
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@@ -16,29 +16,33 @@ namespace Ichni.RhythmGame
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public BaseElement lookAtObject;
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public FlexibleBool enabling;
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public static LookAt GenerateElement(string elementName, BaseElement targetObject,
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public static LookAt GenerateElement(string elementName, Guid id,
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List<string> tags, BaseElement targetObject,
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BaseElement lookAtTarget, FlexibleBool enabling)
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{
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LookAt swirl = Instantiate(EditorManager.instance.basePrefabs.emptyObject).AddComponent<LookAt>();
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LookAt look = Instantiate(EditorManager.instance.basePrefabs.emptyObject).AddComponent<LookAt>();
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swirl.NewInitialize(elementName, targetObject);
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swirl.lookAtObject = lookAtTarget;
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swirl.enabling = enabling;
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swirl.animationReturnType = FlexibleReturnType.Before;
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look.Initialize(elementName, id, tags);
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look.targetObject = targetObject;
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look.lookAtObject = lookAtTarget;
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look.enabling = enabling;
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look.animationReturnType = FlexibleReturnType.Before;
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if (targetObject.transformSubmodule != null)
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{
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swirl.targetTransformSubmodule = targetObject.transformSubmodule;
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look.targetTransformSubmodule = targetObject.transformSubmodule;
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}
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else
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{
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throw new System.Exception("Target object does not have a TransformSubmodule");
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}
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look.SetParent(targetObject);
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swirl.SetTimeDuration(-999, 999); //TODO: 换为(-delay, songLength)
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look.timeDurationSubmodule.SetDuration(-999f, 999f); //TODO: 换为(-delay, songLength)
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return swirl;
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return look;
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}
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private void Start()
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