基础内容-7
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@@ -15,12 +15,15 @@ namespace Ichni.RhythmGame
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public TransformSubmodule targetTransformSubmodule;
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public FlexibleFloat positionX, positionY, positionZ;
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public static Displacement GenerateElement(string elementName, BaseElement targetObject,
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public static Displacement GenerateElement(string elementName, Guid id,
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List<string> tags, BaseElement targetObject,
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FlexibleFloat positionX, FlexibleFloat positionY, FlexibleFloat positionZ)
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{
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Displacement displacement = Instantiate(EditorManager.instance.basePrefabs.emptyObject).AddComponent<Displacement>();
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displacement.NewInitialize(elementName, targetObject);
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displacement.Initialize(elementName, id, tags);
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displacement.targetObject = targetObject;
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displacement.positionX = positionX;
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displacement.positionY = positionY;
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@@ -36,7 +39,9 @@ namespace Ichni.RhythmGame
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throw new System.Exception("Target object does not have a TransformSubmodule");
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}
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displacement.SetTimeDuration(positionX, positionY, positionZ);
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displacement.SetParent(targetObject);
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displacement.timeDurationSubmodule.SetDuration(positionX, positionY, positionZ);
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return displacement;
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}
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