像素化
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Shader "Hidden/Custom/Pixelate"
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{
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SubShader
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{
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Tags { "RenderPipeline" = "UniversalPipeline" }
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Pass
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{
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Name "Pixelate Pass"
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ZTest Always
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Cull Off
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ZWrite Off
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HLSLPROGRAM
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#pragma vertex PixelatePassVert
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#pragma fragment PixelatePassFrag
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#include "PixelatePass.hlsl"
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ENDHLSL
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}
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}
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}
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