基础内容11 - SAVE LOAD EXPORT

This commit is contained in:
SoulliesOfficial
2025-02-08 23:09:50 -05:00
parent 7ab738cb68
commit e3a8450a27
61 changed files with 1229 additions and 237 deletions

View File

@@ -1,18 +1,60 @@
using System.Collections;
using System.Collections.Generic;
using Ichni.RhythmGame.Beatmap;
using UnityEngine;
public class SongInformation : MonoBehaviour
namespace Ichni.RhythmGame
{
// Start is called before the first frame update
void Start()
public class SongInformation : IBaseElement
{
public AudioClip song; //曲目
public string songName;
public string songLocation; //曲名
public float bpm; //每分钟节拍数
public float delay; //设定音乐和谱面延迟Delay秒后开始在延迟中SongPosition为负数。
public BaseElement_BM matchedBM { get; set; }
public SongInformation(string songName, float bpm, float delay)
{
this.songName = songName;
this.bpm = bpm;
this.delay = delay;
songLocation = EditorManager.instance.projectInformation.projectPath + "/" + songName + ".wav";
Debug.Log("Loading song from " + songLocation + " " + ES3.FileExists(songLocation));
song = ES3.LoadAudio(songLocation, AudioType.WAV);
}
public void SaveBM()
{
matchedBM = new SongInformation_BM(songName, bpm, delay);
}
}
// Update is called once per frame
void Update()
namespace Beatmap
{
public class SongInformation_BM : BaseElement_BM
{
public string songName;
public float bpm;
public float delay;
public SongInformation_BM()
{
}
public SongInformation_BM(string songName, float bpm, float delay)
{
this.songName = songName;
this.bpm = bpm;
this.delay = delay;
}
public override void ExecuteBM()
{
EditorManager.instance.songInformation = new SongInformation(songName, bpm, delay);
}
}
}
}
}