重写NoteManager

This commit is contained in:
SoulliesOfficial
2025-10-03 06:46:05 -04:00
parent 2e3b2bd908
commit e145d65d38
7 changed files with 169 additions and 90 deletions

View File

@@ -33,6 +33,46 @@ namespace Ichni.RhythmGame
[FormerlySerializedAs("isJudged")] public bool isFirstJudged;
public override int HierarchyPriority => -10;
public override void AfterInitialize()
{
base.AfterInitialize();
float beyondTime = 0f;
foreach (EffectBase effectBase in noteVisual.effectSubmodule.effectCollection["Generate"])
{
if (effectBase is NoteGenerateEffect ge)
{
ge.Recover();
beyondTime = Mathf.Max(beyondTime, ge.generateTime);
}
else
{
effectBase.Recover();
}
}
float finishTime = 0f;
List<EffectBase> finishEffects = new List<EffectBase>();
finishEffects.AddRange(noteVisual.effectSubmodule.effectCollection["GeneralJudge"]);
finishEffects.AddRange(noteVisual.effectSubmodule.effectCollection["Perfect"]);
finishEffects.AddRange(noteVisual.effectSubmodule.effectCollection["Good"]);
finishEffects.AddRange(noteVisual.effectSubmodule.effectCollection["Bad"]);
finishEffects.AddRange(noteVisual.effectSubmodule.effectCollection["Miss"]);
foreach (EffectBase effectBase in finishEffects)
{
finishTime = Mathf.Max(finishTime, effectBase.effectTime);
}
if (exactJudgeTime - beyondTime - 0.5f > -EditorManager.instance.songInformation.delay)
{
gameObject.SetActive(false);
EditorManager.instance.noteManager.RegisterNote(this, exactJudgeTime - beyondTime - 0.5f, exactJudgeTime + finishTime + 1.5f);
}
}
/// <summary>
/// 在MovableTrack上更新Note的位置注意HoldNote需要重写这个方法
/// </summary>
@@ -75,6 +115,7 @@ namespace Ichni.RhythmGame
foreach (SampleWindow i in SampleWindow.instances.Where(i => i.gameElement)) i.OnceSpawnNote();
}
protected virtual void Update()
{
var editor = EditorManager.instance;