StartMenu!
This commit is contained in:
200
Assets/Scripts/StartMenu/CreateEmptyProjectPage.cs
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200
Assets/Scripts/StartMenu/CreateEmptyProjectPage.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.IO;
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using System.Runtime.InteropServices;
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using DG.Tweening;
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using Ichni.RhythmGame.Beatmap;
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using TMPro;
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using UniRx;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.InputSystem;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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namespace Ichni.StartMenu
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{
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public partial class CreateEmptyProjectPage : MonoBehaviour
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{
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public CanvasGroup canvasGroup;
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public Tweener fadeIn, fadeOut;
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public TMP_InputField projectNameInputField, creatorNameInputField, bpmInputField, songLocationInputField, delayInputField;
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public Button selectSongButton, autoFillSongPathButton;
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public Button createEmptyProjectButton;
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private OpenFileName songFile;
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public string songName;
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public ThemeBundleSelector themeBundleSelector;
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private void Awake()
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{
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InitializeAnimations();
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InitializeInfoUI();
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}
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private void Update()
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{
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if (Keyboard.current.escapeKey.wasPressedThisFrame)
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{
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fadeOut.Restart();
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}
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}
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private void CreateEmptyProject()
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{
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string projectPath = Application.streamingAssetsPath + "/Projects/" + projectNameInputField.text;
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//Create project folder
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if (!Directory.Exists(projectPath))
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{
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Directory.CreateDirectory(projectPath);
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}
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InformationTransistor.instance.projectInfo_BM = new ProjectInformation_BM(
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projectNameInputField.text,
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creatorNameInputField.text,
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PlayerSettings.bundleVersion,
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DateTime.Now.ToString(CultureInfo.CurrentCulture),
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DateTime.Now.ToString(CultureInfo.CurrentCulture),
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themeBundleSelector.GetSelectedThemeBundleList());
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File.Copy(songLocationInputField.text,
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Application.streamingAssetsPath + "/Projects/" +
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projectNameInputField.text + "/" + songName, true);
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InformationTransistor.instance.songInfo_BM = new SongInformation_BM(
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songName, float.Parse(bpmInputField.text),
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float.Parse(delayInputField.text));
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InformationTransistor.instance.isLoadedProject = false;
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//Load ThemeBundles, then go to EditorScene
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ThemeBundleManager.instance.LoadThemeBundles(InformationTransistor.instance.projectInfo_BM.selectedThemeBundleList);
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ThemeBundleManager.instance.waitingBundleAmount
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.Where(amount => amount == 0) // 当 waitingAmount 变为 0 时触发
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.First()
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.Subscribe(_ =>
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{
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Debug.Log("All AssetBundles are loaded. Switching scene.");
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SceneManager.LoadScene("EditorScene");
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}).AddTo(this);
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}
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}
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public partial class CreateEmptyProjectPage
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{
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private void InitializeAnimations()
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{
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fadeIn = canvasGroup.DOFade(1f, 0.5f)
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.SetEase(Ease.InOutQuad)
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.SetAutoKill(false)
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.OnComplete(() =>
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{
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canvasGroup.interactable = true;
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canvasGroup.blocksRaycasts = true;
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}).Pause();
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fadeOut = canvasGroup.DOFade(0f, 0.5f)
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.SetEase(Ease.InOutQuad)
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.SetAutoKill(false)
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.OnPlay(() =>
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{
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canvasGroup.interactable = false;
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canvasGroup.blocksRaycasts = false;
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})
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.OnComplete(() =>
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{
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StartMenuManager.instance.startPage.fadeIn.Restart();
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})
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.Pause();
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}
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private void InitializeInfoUI()
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{
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songLocationInputField.onEndEdit.AddListener((str) =>
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{
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string forward = Application.streamingAssetsPath + "/Songs/";
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songName = str.Replace(forward, "");
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});
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selectSongButton.onClick.AddListener(SelectSong);
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autoFillSongPathButton.onClick.AddListener(AutoFillSongPath);
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createEmptyProjectButton.onClick.AddListener(CreateEmptyProject);
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}
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public void AutoFillSongPath()
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{
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string path = Application.streamingAssetsPath + "/Songs/";
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songLocationInputField.text = path;
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}
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public void SelectSong()
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{
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songFile = new OpenFileName();
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songFile.structSize = Marshal.SizeOf(songFile);
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songFile.filter = "Music Files(*音频文件)\0*.wav;\0";
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songFile.file = new string(new char[256]);
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songFile.maxFile = songFile.file.Length;
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songFile.fileTitle = new string(new char[64]);
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songFile.maxFileTitle = songFile.fileTitle.Length;
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songFile.initialDir = Application.streamingAssetsPath.Replace('/', '\\');//默认路径
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songFile.title = "Select A Song";
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songFile.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000008;
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if (LocalDialog.GetOpenFileName(songFile) && songFile.file != "")
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{
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songName = Path.GetFileName(songFile.file);
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songLocationInputField.text = Path.GetFullPath(songFile.file);
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}
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}
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}
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[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]
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public class OpenFileName
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{
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public int structSize = 0;
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public IntPtr dlgOwner = IntPtr.Zero;
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public IntPtr instance = IntPtr.Zero;
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public string filter = null;
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public string customFilter = null;
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public int maxCustFilter = 0;
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public int filterIndex = 0;
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public string file = null;
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public int maxFile = 0;
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public string fileTitle = null;
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public int maxFileTitle = 0;
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public string initialDir = null;
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public string title = null;
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public int flags = 0;
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public short fileOffset = 0;
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public short fileExtension = 0;
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public string defExt = null;
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public IntPtr custData = IntPtr.Zero;
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public IntPtr hook = IntPtr.Zero;
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public string templateName = null;
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public IntPtr reservedPtr = IntPtr.Zero;
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public int reservedInt = 0;
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public int flagsEx = 0;
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}
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public static class LocalDialog
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{
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[DllImport("Comdlg32.dll", SetLastError = true, ThrowOnUnmappableChar = true, CharSet = CharSet.Auto)]
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public static extern bool GetOpenFileName([In, Out] OpenFileName ofn);
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public static bool GetOFN([In, Out] OpenFileName ofn)
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{
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return GetOpenFileName(ofn);
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}
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[DllImport("Comdlg32.dll", SetLastError = true, ThrowOnUnmappableChar = true, CharSet = CharSet.Auto)]
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public static extern bool GetSaveFileName([In, Out] OpenFileName ofn);
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public static bool GetSFN([In, Out] OpenFileName ofn)
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{
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return GetSaveFileName(ofn);
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}
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}
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}
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11
Assets/Scripts/StartMenu/CreateEmptyProjectPage.cs.meta
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11
Assets/Scripts/StartMenu/CreateEmptyProjectPage.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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30
Assets/Scripts/StartMenu/InformationTransistor.cs
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30
Assets/Scripts/StartMenu/InformationTransistor.cs
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@@ -0,0 +1,30 @@
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using System.Collections;
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using System.Collections.Generic;
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using Ichni.RhythmGame.Beatmap;
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using Sirenix.OdinInspector;
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using UnityEngine;
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namespace Ichni
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{
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public class InformationTransistor : SerializedMonoBehaviour
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{
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public static InformationTransistor instance;
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public bool isLoadedProject;
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public ProjectInformation_BM projectInfo_BM;
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public SongInformation_BM songInfo_BM;
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private void Awake()
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{
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if (instance == null)
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{
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instance = this;
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DontDestroyOnLoad(gameObject);
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}
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else if (instance != this)
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{
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Destroy(gameObject);
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}
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}
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}
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}
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11
Assets/Scripts/StartMenu/InformationTransistor.cs.meta
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11
Assets/Scripts/StartMenu/InformationTransistor.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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userData:
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assetBundleVariant:
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56
Assets/Scripts/StartMenu/LoadProjectModule.cs
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56
Assets/Scripts/StartMenu/LoadProjectModule.cs
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@@ -0,0 +1,56 @@
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using Ichni.RhythmGame.Beatmap;
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using Lean.Pool;
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using UnityEngine;
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namespace Ichni.StartMenu
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{
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public class LoadProjectModule : MonoBehaviour
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{
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public GameObject LoadProjectTab;
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public RectTransform loadTabList;
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public List<string> projectFileList;
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public List<ProjectInformation_BM> projectInformationList;
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public List<SongInformation_BM> songInformationList;
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private void Start()
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{
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projectInformationList = new List<ProjectInformation_BM>();
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songInformationList = new List<SongInformation_BM>();
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GetAllProjects();
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}
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public void GetAllProjects()
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{
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string path = Path.Combine(Application.streamingAssetsPath, "Projects");
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projectFileList = ES3.GetDirectories(path).ToList();
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foreach (string project in projectFileList)
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{
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string projectInformationPath = path + "/" + project + "/ProjectInfo.json";
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string songInformationPath = path + "/" + project + "/SongInfo.json";
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if (!File.Exists(projectInformationPath) || !File.Exists(songInformationPath)) continue;
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projectInformationList.Add(ES3.Load<ProjectInformation_BM>("ProjectInformation", projectInformationPath));
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songInformationList.Add(ES3.Load<SongInformation_BM>("SongInformation", songInformationPath));
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}
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for (int i = 0; i < projectInformationList.Count; i++)
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{
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var currentProject = projectInformationList[i];
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var song = songInformationList[i];
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string projectName = currentProject.projectName;
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string lastSavedTime = currentProject.lastSaveTime;
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string songName = song.songName;
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LoadProjectTab tab = LeanPool.Spawn(LoadProjectTab, loadTabList).GetComponent<LoadProjectTab>();
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tab.SetUpTab(projectName, lastSavedTime, songName);
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}
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}
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}
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}
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11
Assets/Scripts/StartMenu/LoadProjectModule.cs.meta
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11
Assets/Scripts/StartMenu/LoadProjectModule.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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MonoImporter:
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userData:
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||||
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||||
35
Assets/Scripts/StartMenu/LoadProjectTab.cs
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35
Assets/Scripts/StartMenu/LoadProjectTab.cs
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@@ -0,0 +1,35 @@
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Ichni.StartMenu
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{
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public class LoadProjectTab : MonoBehaviour
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{
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public string projectName;
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public TMP_Text projectNameText, lastSavedTimeText, songNameText;
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public Button loadButton;
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public void SetUpTab(string projectName, string lastSavedTime, string songName)
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{
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this.projectName = projectName;
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projectNameText.text = projectName;
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lastSavedTimeText.text = lastSavedTime;
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songNameText.text = songName;
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loadButton.onClick.AddListener(LoadProject);
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}
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public void LoadProject()
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{
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// var b = IchniApp.instance.GetModel<InformationTransistor>();
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// if (b == null) Debug.LogError("XXX");
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// b.isLoadedProject = true;
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// IchniApp.instance.GetModel<InformationTransistor>().loadingFolder = projectName;
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// StartPageManager.startPageManager.GoToEditScene();
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}
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}
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}
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11
Assets/Scripts/StartMenu/LoadProjectTab.cs.meta
Normal file
11
Assets/Scripts/StartMenu/LoadProjectTab.cs.meta
Normal file
@@ -0,0 +1,11 @@
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||||
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userData:
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||||
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||||
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|
||||
26
Assets/Scripts/StartMenu/StartMenuManager.cs
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26
Assets/Scripts/StartMenu/StartMenuManager.cs
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@@ -0,0 +1,26 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Ichni.StartMenu
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{
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public class StartMenuManager : MonoBehaviour
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{
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public static StartMenuManager instance;
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public StartPage startPage;
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public CreateEmptyProjectPage createEmptyProjectPage;
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private void Awake()
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||||
{
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||||
if (instance == null)
|
||||
{
|
||||
instance = this;
|
||||
DontDestroyOnLoad(gameObject);
|
||||
}
|
||||
else if (instance != this)
|
||||
{
|
||||
Destroy(gameObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/StartMenu/StartMenuManager.cs.meta
Normal file
11
Assets/Scripts/StartMenu/StartMenuManager.cs.meta
Normal file
@@ -0,0 +1,11 @@
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||||
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defaultReferences: []
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||||
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|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
65
Assets/Scripts/StartMenu/StartPage.cs
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65
Assets/Scripts/StartMenu/StartPage.cs
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||||
using System;
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||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using DG.Tweening;
|
||||
using Michsky.MUIP;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Serialization;
|
||||
|
||||
namespace Ichni.StartMenu
|
||||
{
|
||||
public partial class StartPage : MonoBehaviour
|
||||
{
|
||||
public RectTransform background;
|
||||
public CanvasGroup canvasGroup;
|
||||
|
||||
public ButtonManager createEmptyProjectButton;
|
||||
|
||||
public Sequence fadeIn, fadeOut;
|
||||
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||||
private void Awake()
|
||||
{
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||||
InitializeAnimations();
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||||
createEmptyProjectButton.onClick.AddListener(GoToNewProjectPage);
|
||||
}
|
||||
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||||
public void GoToNewProjectPage()
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||||
{
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||||
fadeOut.Restart();
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||||
}
|
||||
}
|
||||
|
||||
public partial class StartPage
|
||||
{
|
||||
private void InitializeAnimations()
|
||||
{
|
||||
fadeIn = DOTween.Sequence();
|
||||
fadeOut = DOTween.Sequence();
|
||||
|
||||
fadeIn.Join(canvasGroup.DOFade(1f, 0.5f))
|
||||
.Join(background.DOScale(Vector3.one, 0.5f))
|
||||
.SetEase(Ease.InOutQuad)
|
||||
.SetAutoKill(false)
|
||||
.OnComplete(() =>
|
||||
{
|
||||
canvasGroup.interactable = true;
|
||||
canvasGroup.blocksRaycasts = true;
|
||||
}).Pause();
|
||||
|
||||
fadeOut.Join(canvasGroup.DOFade(0f, 0.5f))
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||||
.Join(background.DOScale(Vector3.one * 2f, 0.5f))
|
||||
.SetEase(Ease.InOutQuad)
|
||||
.SetAutoKill(false)
|
||||
.OnPlay(() =>
|
||||
{
|
||||
canvasGroup.interactable = false;
|
||||
canvasGroup.blocksRaycasts = false;
|
||||
})
|
||||
.OnComplete(() =>
|
||||
{
|
||||
StartMenuManager.instance.createEmptyProjectPage.fadeIn.Restart();
|
||||
})
|
||||
.Pause();
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/StartMenu/StartPage.cs.meta
Normal file
11
Assets/Scripts/StartMenu/StartPage.cs.meta
Normal file
@@ -0,0 +1,11 @@
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||||
fileFormatVersion: 2
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defaultReferences: []
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executionOrder: 0
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||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
36
Assets/Scripts/StartMenu/ThemeBundleSelector.cs
Normal file
36
Assets/Scripts/StartMenu/ThemeBundleSelector.cs
Normal file
@@ -0,0 +1,36 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Serialization;
|
||||
|
||||
namespace Ichni.StartMenu
|
||||
{
|
||||
public class ThemeBundleSelector : MonoBehaviour
|
||||
{
|
||||
public GameObject themeBundleTab;
|
||||
public RectTransform listTransform;
|
||||
public List<ThemeBundleTab> themeBundleTabs;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
SetUpList();
|
||||
}
|
||||
|
||||
private void SetUpList()
|
||||
{
|
||||
themeBundleTabs = new List<ThemeBundleTab>();
|
||||
foreach (var bundle in ThemeBundleManager.instance.themeBundleAbstractList)
|
||||
{
|
||||
ThemeBundleTab tab = Instantiate(themeBundleTab, listTransform).GetComponent<ThemeBundleTab>();
|
||||
tab.SetUpTab(bundle);
|
||||
themeBundleTabs.Add(tab);
|
||||
}
|
||||
}
|
||||
|
||||
public List<string> GetSelectedThemeBundleList()
|
||||
{
|
||||
return (from tab in themeBundleTabs where tab.toggle.isOn select tab.connectedThemeBundle.fileName).ToList();
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/StartMenu/ThemeBundleSelector.cs.meta
Normal file
11
Assets/Scripts/StartMenu/ThemeBundleSelector.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2af4f91bacbc744c188532d3a8f1bea8
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
21
Assets/Scripts/StartMenu/ThemeBundleTab.cs
Normal file
21
Assets/Scripts/StartMenu/ThemeBundleTab.cs
Normal file
@@ -0,0 +1,21 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace Ichni.StartMenu
|
||||
{
|
||||
public class ThemeBundleTab : MonoBehaviour
|
||||
{
|
||||
public ThemeBundleAbstract connectedThemeBundle;
|
||||
public TMP_Text titleText;
|
||||
public Toggle toggle;
|
||||
|
||||
public void SetUpTab(ThemeBundleAbstract themeBundleAbstract)
|
||||
{
|
||||
this.connectedThemeBundle = themeBundleAbstract;
|
||||
this.titleText.text = themeBundleAbstract.displayName;
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/StartMenu/ThemeBundleTab.cs.meta
Normal file
11
Assets/Scripts/StartMenu/ThemeBundleTab.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8f408eaf8e6644d58a38d215032f4e52
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user