StartMenu!

This commit is contained in:
SoulliesOfficial
2025-03-08 14:21:10 -05:00
parent 28e0a6e4b0
commit e0ae43c25c
193 changed files with 43412 additions and 7940 deletions

View File

@@ -1,6 +1,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Ichni.Editor;
using Ichni.RhythmGame.Beatmap;
using Lean.Pool;
using UnityEngine;
@@ -53,8 +54,8 @@ namespace Ichni.RhythmGame
colorA.returnType is FlexibleReturnType.MiddleExecuting)
{
animationReturnType = FlexibleReturnType.MiddleExecuting;
Color colorOffset = new Color(colorR.value, colorG.value, colorB.value, colorA.value);
targetColorSubmodule.baseColorOffset.Add(colorOffset);
targetColorSubmodule.currentBaseColor = new Color(colorR.value, colorG.value, colorB.value, colorA.value);
targetColorSubmodule.baseColorDirtyMark = true;
}
else
@@ -71,6 +72,34 @@ namespace Ichni.RhythmGame
colorB.animations.ForEach(anim => anim.ApplyTimeOffset(offset));
colorA.animations.ForEach(anim => anim.ApplyTimeOffset(offset));
}
public override void SetUpInspector()
{
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
base.SetUpInspector();
var container = inspector.GenerateContainer("Base Color Change");
var colorRButton = inspector.GenerateButton(this, container, "Color R",
() =>
{
inspector.GenerateCompositeParameterWindow(this, "Color R", nameof(colorR)).SetAsFlexibleFloat();
});
var colorGButton = inspector.GenerateButton(this, container, "Color G",
() =>
{
inspector.GenerateCompositeParameterWindow(this, "Color G", nameof(colorG)).SetAsFlexibleFloat();
});
var colorBButton = inspector.GenerateButton(this, container, "Color B",
() =>
{
inspector.GenerateCompositeParameterWindow(this, "Color B", nameof(colorB)).SetAsFlexibleFloat();
});
var colorAButton = inspector.GenerateButton(this, container, "Color A",
() =>
{
inspector.GenerateCompositeParameterWindow(this, "Color A", nameof(colorA)).SetAsFlexibleFloat();
});
container.SetDeviver(1);
}
}
public partial class BaseColorChange

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@@ -53,11 +53,9 @@ namespace Ichni.RhythmGame
colorI.returnType is FlexibleReturnType.MiddleExecuting)
{
animationReturnType = FlexibleReturnType.MiddleExecuting;
Color colorOffset = new Color(colorR.value, colorG.value, colorB.value);
float intensityOffset = colorI.value;
targetColorSubmodule.emissionColorOffset.Add(colorOffset);
targetColorSubmodule.emissionIntensityOffset.Add(intensityOffset);
targetColorSubmodule.currentEmissionColor = new Color(colorR.value, colorG.value, colorB.value, 1);
targetColorSubmodule.currentEmissionIntensity = colorI.value;
targetColorSubmodule.emissionColorDirtyMark = true;
}
else

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@@ -97,7 +97,7 @@ namespace Ichni.RhythmGame
{
inspector.GenerateCompositeParameterWindow(this, "Position Z", nameof(positionZ)).SetAsFlexibleFloat();
});
var GraphicEditor = inspector.GenerateButton(this, container, "GraphicEditor",
var graphicEditor = inspector.GenerateButton(this, container, "GraphicEditor",
() =>
{
inspector.GenerateGraphicalFlexibleFloatWindow(this, "Displacement",

View File

@@ -1,6 +1,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Ichni.Editor;
using Ichni.RhythmGame.Beatmap;
using UnityEngine;
@@ -75,6 +76,41 @@ namespace Ichni.RhythmGame
matchedBM = new Scale_BM(elementName, elementGuid, tags, parentElement.matchedBM as GameElement_BM,
scaleX.ConvertToBM(), scaleY.ConvertToBM(), scaleZ.ConvertToBM());
}
public override void SetUpInspector()
{
base.SetUpInspector();
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
var container = inspector.GenerateContainer("Scale");
var scaleXButton = inspector.GenerateButton(this, container, "Scale X",
() =>
{
inspector.GenerateCompositeParameterWindow(this, "Scale X", nameof(scaleX)).SetAsFlexibleFloat();
});
var scaleYButton = inspector.GenerateButton(this, container, "Scale Y",
() =>
{
inspector.GenerateCompositeParameterWindow(this, "Scale Y", nameof(scaleY)).SetAsFlexibleFloat();
});
var scaleZButton = inspector.GenerateButton(this, container, "Scale Z",
() =>
{
inspector.GenerateCompositeParameterWindow(this, "Scale Z", nameof(scaleZ)).SetAsFlexibleFloat();
});
var graphicEditor = inspector.GenerateButton(this, container, "GraphicEditor",
() =>
{
inspector.GenerateGraphicalFlexibleFloatWindow(this, "Displacement",
new FlexibleFloat[] { scaleX, scaleY, scaleZ },
new string[] { "ScaleX", "ScaleY", "ScaleZ" });
});
container.SetDeviver(1);
}
}
namespace Beatmap

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@@ -1,6 +1,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Ichni.Editor;
using Ichni.RhythmGame.Beatmap;
using Lean.Pool;
using UnityEngine;
@@ -77,6 +78,40 @@ namespace Ichni.RhythmGame
matchedBM = new Swirl_BM(elementName, elementGuid, tags, parentElement.matchedBM as GameElement_BM,
eulerAngleX.ConvertToBM(), eulerAngleY.ConvertToBM(), eulerAngleZ.ConvertToBM());
}
public override void SetUpInspector()
{
base.SetUpInspector();
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
var container = inspector.GenerateContainer("Swirl");
var eulerAngleXButton = inspector.GenerateButton(this, container, "Euler Angle X",
() =>
{
inspector.GenerateCompositeParameterWindow(this, "Euler Angle X", nameof(eulerAngleX)).SetAsFlexibleFloat();
});
var eulerAngleYButton = inspector.GenerateButton(this, container, "Euler Angle Y",
() =>
{
inspector.GenerateCompositeParameterWindow(this, "Euler Angle Y", nameof(eulerAngleY)).SetAsFlexibleFloat();
});
var eulerAngleZButton = inspector.GenerateButton(this, container, "Euler Angle Z",
() =>
{
inspector.GenerateCompositeParameterWindow(this, "Euler Angle Z", nameof(eulerAngleZ)).SetAsFlexibleFloat();
});
var graphicEditor = inspector.GenerateButton(this, container, "GraphicEditor",
() =>
{
inspector.GenerateGraphicalFlexibleFloatWindow(this, "Displacement",
new FlexibleFloat[] { eulerAngleX, eulerAngleY, eulerAngleZ },
new string[] { "EulerX", "EulerY", "EulerZ" });
});
container.SetDeviver(1);
}
}
namespace Beatmap

View File

@@ -2,6 +2,7 @@ using System.Collections;
using System.Collections.Generic;
using Ichni.Editor;
using Ichni.RhythmGame.Beatmap;
using UniRx;
using UnityEngine;
namespace Ichni.RhythmGame
@@ -16,10 +17,6 @@ namespace Ichni.RhythmGame
public Color originalEmissionColor;
public float originalEmissionIntensity;
public List<Color> baseColorOffset = new List<Color>();
public List<Color> emissionColorOffset = new List<Color>();
public List<float> emissionIntensityOffset = new List<float>();
public Color currentBaseColor;
public Color currentEmissionColor;
public float currentEmissionIntensity;
@@ -40,6 +37,9 @@ namespace Ichni.RhythmGame
this.baseColorDirtyMark = false;
this.emissionColorDirtyMark = false;
(attachedGameElement as IHaveColorSubmodule).colorSubmodule = this;
(attachedGameElement as IHaveColorSubmodule).SetColorObserver();
}
public ColorSubmodule(GameElement attachedGameElement, Color originalBaseColor) : base(attachedGameElement)
@@ -57,6 +57,7 @@ namespace Ichni.RhythmGame
this.emissionColorDirtyMark = false;
(attachedGameElement as IHaveColorSubmodule).colorSubmodule = this;
(attachedGameElement as IHaveColorSubmodule).SetColorObserver();
}
public ColorSubmodule(GameElement attachedGameElement, Color originalBaseColor, bool emissionEnabled,
@@ -75,6 +76,7 @@ namespace Ichni.RhythmGame
this.emissionColorDirtyMark = false;
(attachedGameElement as IHaveColorSubmodule).colorSubmodule = this;
(attachedGameElement as IHaveColorSubmodule).SetColorObserver();
}
public override void SaveBM()
@@ -86,20 +88,78 @@ namespace Ichni.RhythmGame
{
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
var container = inspector.GenerateContainer("Color");
var baseColor = inspector.GenerateBaseColorPicker(this, container, "Base Color", nameof(originalBaseColor));
baseColor.AddListenerFunction(Refresh);
if (attachedGameElement.childElementList.Exists(x => x is BaseColorChange))
{
baseColor.title.text += " (Occupied by Animation)";
baseColor.canvasGroup.interactable = false;
}
if ((attachedGameElement as IHaveColorSubmodule).haveEmission)
{
var emissionColor = inspector.GenerateEmissionColorPicker(this, container, "Emission Color",
nameof(emissionEnabled), nameof(originalEmissionColor), nameof(originalEmissionIntensity));
emissionColor.AddListenerFunction(Refresh);
if (attachedGameElement.childElementList.Exists(x => x is EmissionColorChange))
{
emissionColor.title.text += " (Occupied by Animation)";
emissionColor.canvasGroup.interactable = false;
}
}
container.SetDeviver(1);
}
public override void Refresh()
{
currentBaseColor = originalBaseColor;
currentEmissionColor = originalEmissionColor;
baseColorDirtyMark = true;
emissionColorDirtyMark = true;
}
}
public interface IHaveColorSubmodule
{
public ColorSubmodule colorSubmodule { get; set; }
public bool haveEmission { get; }
public void SetColorObserver()
{
GameElement attachedGameElement = colorSubmodule.attachedGameElement;
Observable.EveryUpdate().Subscribe(_ =>
{
if (colorSubmodule == null)
{
return;
}
bool willRefresh = false;
if (colorSubmodule.baseColorDirtyMark)
{
//在动画物体中改变currentColor
colorSubmodule.baseColorDirtyMark = false;
willRefresh = true;
}
if (colorSubmodule.emissionColorDirtyMark)
{
//在动画物体中改变currentColor
colorSubmodule.emissionColorDirtyMark = false;
willRefresh = true;
}
if (willRefresh)
{
attachedGameElement.Refresh();
}
}).AddTo(attachedGameElement);
}
}
namespace Beatmap

View File

@@ -23,7 +23,7 @@ namespace Ichni.RhythmGame
this.songName = songName;
this.bpm = bpm;
this.delay = delay;
songLocation = EditorManager.instance.projectInformation.projectPath + "/" + songName + ".wav";
songLocation = EditorManager.instance.projectInformation.projectPath + "/" + songName;
Debug.Log("Loading song from " + songLocation + " " + ES3.FileExists(songLocation));
song = ES3.LoadAudio(songLocation, AudioType.WAV);
}

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@@ -1,6 +1,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Ichni.Editor;
using Ichni.RhythmGame.Beatmap;
using Lean.Pool;
using UnityEngine;
@@ -11,15 +12,16 @@ namespace Ichni.RhythmGame
{
public bool isStatic;
public static SubstantialObject GenerateElement(string elementName, Guid id, List<string> tags,
bool isFirstGenerated, GameElement parentElement, string themeBundleName, string objectName, bool isStatic)
public static EnvironmentObject GenerateElement(string elementName, Guid id, List<string> tags,
bool isFirstGenerated, string themeBundleName, string objectName, GameElement parentElement, bool isStatic)
{
EnvironmentObject themeBundleObject =
ThemeBundleManager.instance.GetObject<EnvironmentObject>(themeBundleName, objectName);
EnvironmentObject environmentObject =
Instantiate(themeBundleObject, parentElement.transform).GetComponent<EnvironmentObject>();
environmentObject.Initialize(elementName, id, tags, isFirstGenerated, parentElement);
EnvironmentObject environmentObject =
SubstantialObject.GenerateElement(elementName, id, tags, isFirstGenerated, themeBundleName, objectName, parentElement)
.GetComponent<EnvironmentObject>();
environmentObject.isStatic = isStatic;
environmentObject.gameObject.isStatic = isStatic;
return environmentObject;
}
}
@@ -31,6 +33,38 @@ namespace Ichni.RhythmGame
matchedBM = new EnvironmentObject_BM(elementName, elementGuid, tags,
parentElement.matchedBM as GameElement_BM, themeBundleName, objectName, isStatic);
}
public override void SetUpInspector()
{
base.SetUpInspector();
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
var container = inspector.GenerateContainer("Generate");
var environmentObjectButton = inspector.GenerateButton(this, container, "Environment Object",
() => TemporaryObject.GenerateElement("New Environment Object", Guid.NewGuid(), new List<string>(),
true, this));
var isStaticToggle = inspector.GenerateToggle(this, container, "Is Static", nameof(isStatic));
isStaticToggle.AddListenerFunction(_ => gameObject.isStatic = isStatic);
var generateContainer = inspector.GenerateContainer("Generate");
var generateDisplacementButton = inspector.GenerateButton(this, generateContainer, "Displacement",
() => Displacement.GenerateElement("New Displacement", Guid.NewGuid(), new List<string>(), true,
this, new FlexibleFloat(), new FlexibleFloat(), new FlexibleFloat()));
var generateSwirlButton = inspector.GenerateButton(this, generateContainer, "Swirl",
() => Swirl.GenerateElement("New Swirl", Guid.NewGuid(), new List<string>(), true,
this, new FlexibleFloat(), new FlexibleFloat(), new FlexibleFloat()));
var generateScaleButton = inspector.GenerateButton(this, generateContainer, "Scale",
() => Scale.GenerateElement("New Scale", Guid.NewGuid(), new List<string>(), true,
this, new FlexibleFloat(), new FlexibleFloat(), new FlexibleFloat()));
var generateBaseColorChangeButton = inspector.GenerateButton(this, generateContainer, "Base Color Change",
() => BaseColorChange.GenerateElement("New Base Color Change", Guid.NewGuid(), new List<string>(), true,
this, new FlexibleFloat(), new FlexibleFloat(), new FlexibleFloat(), new FlexibleFloat()));
if (haveEmission)
{
var generateEmissionColorChangeButton = inspector.GenerateButton(this, generateContainer, "Emission Color Change",
() => EmissionColorChange.GenerateElement("New Emission Color Change", Guid.NewGuid(), new List<string>(), true,
this, new FlexibleFloat(), new FlexibleFloat(), new FlexibleFloat(), new FlexibleFloat()));
}
}
}
namespace Beatmap
@@ -54,13 +88,13 @@ namespace Ichni.RhythmGame
public override void ExecuteBM()
{
matchedElement = EnvironmentObject.GenerateElement(elementName, elementGuid, tags, false,
GetElement(attachedElementGuid), themeBundleName, objectName, isStatic);
themeBundleName, objectName,GetElement(attachedElementGuid), isStatic);
}
public override GameElement DuplicateBM(GameElement parent)
{
return EnvironmentObject.GenerateElement(elementName, Guid.NewGuid(), tags, false,
parent, themeBundleName, objectName, isStatic);
themeBundleName, objectName, parent, isStatic);
}
}
}

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@@ -13,16 +13,13 @@ namespace Ichni.RhythmGame
public TransformSubmodule transformSubmodule { get; set; }
public TimeDurationSubmodule timeDurationSubmodule { get; set; }
public ColorSubmodule colorSubmodule { get; set; }
public bool haveEmission { get; }
public bool haveEmission => false;
public static SubstantialObject GenerateElement(string elementName, Guid id, List<string> tags, bool isFirstGenerated,
string themeBundleName, string objectName, GameElement parentElement)
{
GameObject themeBundleObject = ThemeBundleManager.instance.GetObject<GameObject>(themeBundleName, objectName);
SubstantialObject substantialObject = Instantiate(themeBundleObject, parentElement.transform).GetComponent<SubstantialObject>();
substantialObject.Initialize(elementName, id, tags, isFirstGenerated, parentElement);
substantialObject.themeBundleName = themeBundleName;

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@@ -65,8 +65,8 @@ namespace Ichni.RhythmGame
float size = transformSubmodule.currentScale.x;
Color color = colorSubmodule.currentBaseColor;
transform.position = position;
transform.rotation = Quaternion.LookRotation(normal);
transform.localPosition = position;
transform.localRotation = Quaternion.LookRotation(normal);
transform.localScale = Vector3.one * size;
node = new SplinePoint(position, Vector3.up, normal, size, color);

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@@ -50,6 +50,8 @@ namespace Ichni.RhythmGame
{
trackPathSubmodule.ClosePath();
}
Refresh();
}

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@@ -76,11 +76,18 @@ namespace Ichni.RhythmGame
var container = inspector.GenerateContainer("Track Time Movable");
var startTimeInputField =
inspector.GenerateInputField(this, container, "Start Time", nameof(trackStartTime));
startTimeInputField.AddListenerFunction(_ => RefreshChildren());
var endTimeInputField = inspector.GenerateInputField(this, container, "End Time", nameof(trackEndTime));
endTimeInputField.AddListenerFunction(_ => RefreshChildren());
var visibleTimeInputField =
inspector.GenerateInputField(this, container, "Visible Time Length", nameof(visibleTrackTimeLength));
var animationCurveDropdown = inspector.GenerateDropdown(this, container, "Animation Curve",
typeof(AnimationCurveType), nameof(animationCurveType));
animationCurveDropdown.AddListenerFunction(_ => RefreshChildren());
var deleteButton = inspector.GenerateButton(this, container, "Delete",
() =>
{
@@ -90,6 +97,17 @@ namespace Ichni.RhythmGame
track.Refresh();
});
}
private void RefreshChildren()
{
track.childElementList.ForEach(child =>
{
if (child is NoteBase note)
{
note.UpdateNoteInTrack();
}
});
}
}
namespace Beatmap