我需要帮助😭

timeline下面的子菜单不知道怎么适配比例
还有性能不是很好(TimeLineTabS)下面的一坨
This commit is contained in:
2025-02-21 21:12:57 +08:00
parent 65992750b0
commit dfa136eb3a
4 changed files with 21 additions and 13 deletions

View File

@@ -12,12 +12,13 @@ public class SubTab : MonoBehaviour
{
public List<GameElement> connectObj = new();
public Button button;
//private SongInformation songInformation = EditorManager.instance.songInformation;
private SongInformation songInformation;
private TimePointerModule timePointerModule;
private Timeline timeline;
public float Time;
public void Set(GameElement Objs, float time)
{
songInformation = EditorManager.instance.songInformation;
timePointerModule = EditorManager.instance.uiManager.timeline.timePointerModule;
timeline = EditorManager.instance.uiManager.timeline;
Time = time;
@@ -26,10 +27,20 @@ public class SubTab : MonoBehaviour
}
public void Update()
{
Vector3 newPOs = B2P(Time);
transform.position = newPOs;
if (Time - timePointerModule.leftSideSongTime < 0)
{
transform.localScale = Vector3.zero;
return;
}
else
{
transform.localScale = Vector3.one;
float devideTime = Time - timePointerModule.leftSideSongTime;
transform.position = new Vector3(
devideTime / timeline.timePerBeat * timePointerModule.timePointerInterval + 165f - timePointerModule.delayDistanceOffset
, transform.position.y, 0
);
}
}
public void GetClick()
@@ -37,10 +48,4 @@ public class SubTab : MonoBehaviour
EditorManager.instance.uiManager.hierarchy.FindTab(connectObj[0]);
}
public Vector3 B2P(float Time)
{
Vector3 i = new(Time / timeline.timePerBeat * timePointerModule.timePointerInterval + 15f - timePointerModule.delayDistanceOffset + 150, transform.position.y, 0);
return i;
}
}