fix
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 5dfa505c97037ac4e81daf1c042a3b01
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -15,10 +15,9 @@ namespace Ichni.RhythmGame
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(attachedGameElement).gameObject.layer = LayerMask.NameToLayer("Selectable");
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this.elementToSelect = elementToSelect == null ? attachedGameElement : elementToSelect;
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}
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public void SelectGameElement()
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{
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Debug.Log(elementToSelect);
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EditorManager.instance.operationManager.ClearSelectedElements();
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EditorManager.instance.operationManager.AddSelectElement(elementToSelect);
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EditorManager.instance.uiManager.inspector.SetInspector(elementToSelect);
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@@ -0,0 +1,11 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Ichni.RhythmGame
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{
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public class SelectionConnector : MonoBehaviour
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{
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public GameElement connectedGameElement;
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: b37c44f04f3075045aef6be2c0506551
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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