效果模块,以及代码位置整理
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@@ -2,6 +2,7 @@ using System;
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using System.Collections;
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using System.Collections.Generic;
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using DG.Tweening;
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using Ichni.Editor;
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using Ichni.RhythmGame.Beatmap;
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using Ichni.RhythmGame.ThemeBundles.Basic.Beatmap;
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using UnityEngine;
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@@ -17,6 +18,7 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
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this.note = note;
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this.noteVisual = note.noteVisual.GetComponent<BasicNoteVisual>();
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this.effectRing = noteVisual.effectPartList[0];
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this.effectTime = 0.1f;
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}
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public override void Recover()
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@@ -30,8 +32,8 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
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public override void Adjust()
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{
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effectRing.gameObject.SetActive(true);
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effectRing.transform.DOScale(Vector3.one, 0.1f).SetEase(Ease.OutQuad);
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effectRing.GetComponent<SpriteRenderer>().DOFade(0, 0.1f).SetEase(Ease.OutQuad).OnComplete(() => effectRing.SetActive(false));
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effectRing.transform.DOScale(Vector3.one, effectTime).SetEase(Ease.OutQuad);
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effectRing.GetComponent<SpriteRenderer>().DOFade(0, effectTime).SetEase(Ease.OutQuad).OnComplete(() => effectRing.SetActive(false));
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noteVisual.noteMain.SetActive(false);
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}
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@@ -39,6 +41,12 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
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{
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return new BasicNotePerfectBurst_BM(effectTime, note.elementGuid);
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}
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public override void SetUpInspector()
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{
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var container = inspector.GenerateContainer("Basic Note Perfect Burst");
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var effectTimeField = inspector.GenerateInputField(this, container, "Effect Time", nameof(effectTime));
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}
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}
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namespace Beatmap
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