效果模块,以及代码位置整理
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@@ -2,6 +2,7 @@ using System;
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using System.Collections;
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using System.Collections.Generic;
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using DG.Tweening;
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using Ichni.Editor;
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using Ichni.RhythmGame.Beatmap;
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using UnityEngine;
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@@ -15,6 +16,7 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
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this.note = note;
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this.noteVisual = note.noteVisual.GetComponent<BasicNoteVisual>();
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this.noteMainRenderer = noteVisual.noteMain.GetComponent<Renderer>();
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this.effectTime = 0.1f;
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}
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public override void Recover()
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@@ -26,14 +28,20 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
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public override void Adjust()
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{
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noteMainRenderer.material.DOColor(Color.clear, 0.2f).SetEase(Ease.OutQuad);
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noteVisual.noteMain.transform.DOScale(Vector3.one * 1.5f, 0.2f).SetEase(Ease.OutQuad).OnComplete(() => noteVisual.noteMain.SetActive(false));
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noteMainRenderer.material.DOColor(Color.clear, effectTime).SetEase(Ease.OutQuad);
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noteVisual.noteMain.transform.DOScale(Vector3.one * 1.5f, effectTime).SetEase(Ease.OutQuad).OnComplete(() => noteVisual.noteMain.SetActive(false));
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}
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public override EffectBase_BM ConvertToBM()
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{
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return new Beatmap.BasicNoteBadExpand_BM(effectTime, note.elementGuid);
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}
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public override void SetUpInspector()
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{
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var container = inspector.GenerateContainer("Basic Note Bad Expand");
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var effectTimeField = inspector.GenerateInputField(this, container, "Effect Time", nameof(effectTime));
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}
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}
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namespace Beatmap
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