效果模块,以及代码位置整理
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49
Assets/Scripts/Manager/BasePrefabsCollection.cs
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49
Assets/Scripts/Manager/BasePrefabsCollection.cs
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using System.Collections;
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using System.Collections.Generic;
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using Sirenix.OdinInspector;
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using UnityEngine;
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using UnityEngine.Serialization;
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[CreateAssetMenu(fileName = "BasePrefabsCollection", menuName = "Ichni/BasePrefabsCollection", order = 0)]
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public class BasePrefabsCollection : SerializedScriptableObject
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{
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[Title("基础预制体")] public GameObject emptyObject;
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public GameObject elementFolder;
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public GameObject gameCamera;
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[Title("Track相关")] public GameObject track;
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public GameObject pathNode;
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public Material defaultTrackMaterial;
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[Title("Trail相关")] public GameObject trail;
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public Material defaultTrailMaterial;
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[Title("Note 相关")] public GameObject tapNote;
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public GameObject stayNote;
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public GameObject holdNote;
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public GameObject flickNote;
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public AudioClip tapNoteSound;
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public AudioClip stayNoteSound;
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public AudioClip holdNoteStartSound;
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public AudioClip holdNoteLoopSound;
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public AudioClip holdNoteEndSound;
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public AudioClip flickNoteSound;
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[Title("Effect相关")] public GameObject bloomShake;
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[Title("DynamicUI相关-Simple")] public GameObject dynamicUIContainer;
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public GameObject inputField;
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public GameObject Vector3inputField;
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public GameObject text;
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public GameObject button;
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public GameObject toggle;
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public GameObject dropdown;
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public GameObject baseColorPicker;
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public GameObject emissionColorPicker;
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[Title("DynamicUI相关-Composite")]
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public GameObject compositeParameterWindow;
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public GameObject stringUnit;
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public GameObject animatedFloatUnit;
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public GameObject animatedIntUnit;
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public GameObject animatedBoolUnit;
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}
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