效果模块,以及代码位置整理
This commit is contained in:
117
Assets/Scripts/EditorGame/GameElements/Track/PathNode.cs
Normal file
117
Assets/Scripts/EditorGame/GameElements/Track/PathNode.cs
Normal file
@@ -0,0 +1,117 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Dreamteck.Splines;
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using Ichni;
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using Ichni.RhythmGame.Beatmap;
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using Lean.Pool;
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using Sirenix.OdinInspector;
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using UnityEngine;
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namespace Ichni.RhythmGame
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{
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public partial class PathNode : GameElement, IHaveTransformSubmodule, IHaveTimeDurationSubmodule, IHaveColorSubmodule
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{
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public Track track;
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public int index => track.trackPathSubmodule.pathNodeList.IndexOf(this);
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public SplinePoint node;
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public TransformSubmodule transformSubmodule { get; set; }
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public TimeDurationSubmodule timeDurationSubmodule { get; set; }
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public ColorSubmodule colorSubmodule { get; set; }
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public bool haveEmission => false;
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public static PathNode GenerateElement(string elementName, Guid id, List<string> tags, bool isFirstGenerated,
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Track track)
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{
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PathNode pathNode = Instantiate(EditorManager.instance.basePrefabs.pathNode, track.transform)
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.GetComponent<PathNode>();
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pathNode.Initialize(elementName, id, tags, isFirstGenerated, track);
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pathNode.track = track;
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track.trackPathSubmodule.pathNodeList.Add(pathNode);
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return pathNode;
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}
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protected override void SetDefaultSubmodules()
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{
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transformSubmodule = new TransformSubmodule(this);
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timeDurationSubmodule = new TimeDurationSubmodule(this);
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colorSubmodule = new ColorSubmodule(this);
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submoduleList.Add(transformSubmodule);
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submoduleList.Add(timeDurationSubmodule);
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submoduleList.Add(colorSubmodule);
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}
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public override void AfterInitialize()
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{
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base.AfterInitialize();
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Refresh();
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if (track.trackPathSubmodule.pathNodeList.Count > 3)
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{
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track.trackPathSubmodule.ClosePath(track.trackPathSubmodule.isClosed);
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}
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}
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}
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public partial class PathNode
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{
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public override void Refresh()
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{
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Vector3 position = transformSubmodule.currentPosition;
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Vector3 normal = Quaternion.Euler(transformSubmodule.currentEulerAngles) * Vector3.up;
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float size = transformSubmodule.currentScale.x;
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Color color = colorSubmodule.currentBaseColor;
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transform.position = position;
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transform.rotation = Quaternion.LookRotation(normal);
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transform.localScale = Vector3.one * size;
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node = new SplinePoint(position, Vector3.up, normal, size, color);
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track.trackPathSubmodule.SetPathNode(this);
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}
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}
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public partial class PathNode
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{
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public override void SaveBM()
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{
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matchedBM = new Beatmap.PathNode_BM(elementName, elementGuid, tags, parentElement.matchedBM as GameElement_BM);
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}
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}
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namespace Beatmap
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{
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public class PathNode_BM : GameElement_BM
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{
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public PathNode_BM()
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{
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}
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public PathNode_BM(string elementName, Guid elementGuid, List<string> tags, GameElement_BM attachedElement)
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: base(elementName, elementGuid, tags, attachedElement)
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{
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}
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public override void ExecuteBM()
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{
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matchedElement = PathNode.GenerateElement(elementName, elementGuid, tags, false,
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GetElement(attachedElementGuid) as Track);
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}
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public override GameElement DuplicateBM(GameElement parent)
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{
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return PathNode.GenerateElement(elementName, elementGuid, tags, false, parent as Track);
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}
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 09efd164733b64d539127e1d09f6ef5a
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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98
Assets/Scripts/EditorGame/GameElements/Track/Track.cs
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98
Assets/Scripts/EditorGame/GameElements/Track/Track.cs
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@@ -0,0 +1,98 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Ichni.RhythmGame.Beatmap;
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using Lean.Pool;
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using UnityEngine;
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namespace Ichni.RhythmGame
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{
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public partial class Track : GameElement, IHaveTransformSubmodule, IHaveTimeDurationSubmodule
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{
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public TransformSubmodule transformSubmodule { get; set; }
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public TimeDurationSubmodule timeDurationSubmodule { get; set; }
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public TrackPathSubmodule trackPathSubmodule { get; set; }
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public TrackTimeSubmodule trackTimeSubmodule { get; set; }
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public TrackRendererSubmodule trackRendererSubmodule { get; set; }
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public static Track GenerateElement(string elementName, Guid id, List<string> tags, bool isFirstGenerated, GameElement parentElement)
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{
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Track track = Instantiate(EditorManager.instance.basePrefabs.track, parentElement.transform).GetComponent<Track>();
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track.Initialize(elementName, id, tags, isFirstGenerated, parentElement);
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return track;
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}
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protected override void SetDefaultSubmodules()
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{
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transformSubmodule = new TransformSubmodule(this);
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timeDurationSubmodule = new TimeDurationSubmodule(this);
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trackPathSubmodule = null;
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trackTimeSubmodule = null;
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trackRendererSubmodule = null;
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submoduleList.Add(transformSubmodule);
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submoduleList.Add(timeDurationSubmodule);
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}
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private void Update()
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{
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if (timeDurationSubmodule.CheckTimeInDuration(EditorManager.instance.songInformation.songTime))
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{
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(trackTimeSubmodule as TrackTimeSubmoduleMovable)?.UpdateTrackPart();
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}
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}
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}
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public partial class Track
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{
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public override void SaveBM()
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{
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matchedBM = new Beatmap.Track_BM(elementName, elementGuid, tags, parentElement.matchedBM as GameElement_BM);
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}
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}
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public partial class Track
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{
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public enum TrackSpaceType
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{
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CatmullRom = 0,
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BSpline = 1,
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Linear = 3
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}
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public enum TrackSamplingType
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{
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TimeDistributed = 0,
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DistanceDistributed = 1
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}
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}
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namespace Beatmap
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{
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public class Track_BM : GameElement_BM
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{
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public Track_BM()
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{
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}
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public Track_BM(string elementName, Guid elementGuid, List<string> tags, GameElement_BM attachedElement)
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: base(elementName, elementGuid, tags, attachedElement)
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{
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}
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public override void ExecuteBM()
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{
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matchedElement = Track.GenerateElement(elementName, elementGuid, tags, false, GetElement(attachedElementGuid));
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}
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public override GameElement DuplicateBM(GameElement parent)
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{
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return Track.GenerateElement(elementName, elementGuid, tags, false, parent);
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}
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}
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}
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}
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11
Assets/Scripts/EditorGame/GameElements/Track/Track.cs.meta
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11
Assets/Scripts/EditorGame/GameElements/Track/Track.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 8d2b6af5deaa046ff89ed3c74bb2ffdc
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 50c407d9db7cf4ed096db0106bdc3c0c
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,110 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Dreamteck.Splines;
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using Ichni.RhythmGame;
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using Ichni.RhythmGame.Beatmap;
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using UnityEngine;
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namespace Ichni.RhythmGame
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{
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public partial class CrossTrackPoint : GameElement, IHaveTimeDurationSubmodule
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{
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public ElementFolder trackListFolder;
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public Track nowAttachedTrack;
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private int nowAttachedTrackIndex;
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public SplinePositioner trackPositioner;
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public FlexibleInt trackSwitch;
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public FlexibleFloat trackPercent;
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public TimeDurationSubmodule timeDurationSubmodule { get; set; }
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public static CrossTrackPoint GenerateElement(string elementName, Guid id, List<string> tags,
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bool isFirstGenerated, ElementFolder elementFolder, FlexibleInt trackSwitch, FlexibleFloat trackPercent)
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{
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CrossTrackPoint point = Instantiate(EditorManager.instance.basePrefabs.emptyObject, elementFolder.transform)
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.AddComponent<CrossTrackPoint>();
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point.Initialize(elementName, id, tags, isFirstGenerated, elementFolder);
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point.trackPositioner = point.gameObject.AddComponent<SplinePositioner>();
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point.nowAttachedTrackIndex = -1;
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point.trackListFolder = elementFolder;
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point.trackSwitch = trackSwitch;
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point.trackPercent = trackPercent;
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return point;
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}
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protected override void SetDefaultSubmodules()
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{
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timeDurationSubmodule = new TimeDurationSubmodule(this);
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submoduleList.Add(timeDurationSubmodule);
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}
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private void Update()
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{
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if (trackPercent.animations.Count > 0)
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{
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trackSwitch.UpdateFlexibleInt(EditorManager.instance.songInformation.songTime);
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trackPercent.UpdateFlexibleFloat(EditorManager.instance.songInformation.songTime);
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SetPoint();
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}
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}
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private void SetPoint()
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{
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if (nowAttachedTrackIndex != trackSwitch.value && trackSwitch.value >= 0 &&
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trackSwitch.value < trackListFolder.trackList.Count)
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{
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nowAttachedTrack = trackListFolder.trackList[trackSwitch.value];
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nowAttachedTrackIndex = trackSwitch.value;
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trackPositioner.spline = trackListFolder.trackList[trackSwitch.value].trackPathSubmodule.path;
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}
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trackPositioner.SetPercent(trackPercent.value);
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}
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}
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public partial class CrossTrackPoint
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{
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public override void SaveBM()
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{
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matchedBM = new CrossTrackPoint_BM(elementName, elementGuid, tags,
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parentElement.matchedBM as GameElement_BM, trackSwitch, trackPercent);
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}
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}
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namespace Beatmap
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{
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public class CrossTrackPoint_BM : GameElement_BM
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{
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public FlexibleInt trackSwitch;
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public FlexibleFloat trackPercent;
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public CrossTrackPoint_BM()
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{
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}
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public CrossTrackPoint_BM(string elementName, Guid elementGuid, List<string> tags,
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GameElement_BM attachedElement, FlexibleInt trackSwitch, FlexibleFloat trackPercent)
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: base(elementName, elementGuid, tags, attachedElement)
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{
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this.trackSwitch = trackSwitch;
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this.trackPercent = trackPercent;
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}
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public override void ExecuteBM()
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{
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matchedElement = CrossTrackPoint.GenerateElement(elementName, elementGuid, tags, false,
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GetElement(attachedElementGuid) as ElementFolder, trackSwitch, trackPercent);
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}
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public override GameElement DuplicateBM(GameElement parent)
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{
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return CrossTrackPoint.GenerateElement(elementName, elementGuid, tags, false,
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parent as ElementFolder, trackSwitch, trackPercent);
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}
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 7dc68e9f357304d71a938d5e3f9b1125
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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||||
@@ -0,0 +1,83 @@
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using System;
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using System.Collections;
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||||
using System.Collections.Generic;
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||||
using Dreamteck.Splines;
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using Ichni.RhythmGame.Beatmap;
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using Lean.Pool;
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using UnityEngine;
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namespace Ichni.RhythmGame
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{
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public partial class TrackHeadPoint : GameElement, IHaveTimeDurationSubmodule
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{
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public Track track;
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public TrackTimeSubmoduleMovable trackTimeSubmoduleMovable;
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public SplinePositioner trackPositioner;
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public TimeDurationSubmodule timeDurationSubmodule { get; set; }
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public static TrackHeadPoint GenerateElement(string elementName, Guid id, List<string> tags,
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bool isFirstGenerated, Track track)
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{
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TrackHeadPoint head = Instantiate(EditorManager.instance.basePrefabs.emptyObject, track.transform)
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.AddComponent<TrackHeadPoint>();
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head.Initialize(elementName, id, tags, isFirstGenerated, track);
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head.track = track;
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head.trackPositioner = head.gameObject.AddComponent<SplinePositioner>();
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head.trackPositioner.spline = track.trackPathSubmodule.path;
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head.trackTimeSubmoduleMovable = track.trackTimeSubmodule as TrackTimeSubmoduleMovable;
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return head;
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}
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protected override void SetDefaultSubmodules()
|
||||
{
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timeDurationSubmodule = new TimeDurationSubmodule(this);
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submoduleList.Add(timeDurationSubmodule);
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}
|
||||
|
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public void Update()
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||||
{
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if (track.timeDurationSubmodule.CheckTimeInDuration(EditorManager.instance.songInformation.songTime))
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||||
{
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trackPositioner.SetPercent(trackTimeSubmoduleMovable.headPercent);
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||||
}
|
||||
}
|
||||
}
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|
||||
public partial class TrackHeadPoint
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{
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public override void SaveBM()
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||||
{
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matchedBM = new TrackHeadPoint_BM(elementName, elementGuid, tags, parentElement.matchedBM as GameElement_BM);
|
||||
}
|
||||
}
|
||||
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namespace Beatmap
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{
|
||||
public class TrackHeadPoint_BM : GameElement_BM
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||||
{
|
||||
public TrackHeadPoint_BM()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public TrackHeadPoint_BM(string elementName, Guid elementGuid, List<string> tags,
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||||
GameElement_BM attachedElement)
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||||
: base(elementName, elementGuid, tags, attachedElement)
|
||||
{
|
||||
}
|
||||
|
||||
public override void ExecuteBM()
|
||||
{
|
||||
matchedElement = TrackHeadPoint.GenerateElement(elementName, elementGuid, tags, false,
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||||
GetElement(attachedElementGuid) as Track);
|
||||
}
|
||||
|
||||
public override GameElement DuplicateBM(GameElement parent)
|
||||
{
|
||||
return TrackHeadPoint.GenerateElement(elementName, elementGuid, tags, false, parent as Track);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
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guid: d5925af6db50645cdaf05d9fbb53f751
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
|
||||
@@ -0,0 +1,111 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Dreamteck.Splines;
|
||||
using Ichni.RhythmGame.Beatmap;
|
||||
using Lean.Pool;
|
||||
using UniRx;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Ichni.RhythmGame
|
||||
{
|
||||
/// <summary>
|
||||
/// 在轨道上根据百分比进行运动的点
|
||||
/// </summary>
|
||||
public partial class TrackPercentPoint : GameElement, IHaveTimeDurationSubmodule
|
||||
{
|
||||
public Track track;
|
||||
public SplinePositioner trackPositioner;
|
||||
public FlexibleFloat trackPercent;
|
||||
|
||||
public TimeDurationSubmodule timeDurationSubmodule { get; set; }
|
||||
|
||||
private bool isBeyond1 = false;
|
||||
|
||||
public static TrackPercentPoint GenerateElement(string elementName, Guid id, List<string> tags,
|
||||
bool isFirstGenerated,
|
||||
Track track, FlexibleFloat trackPercent)
|
||||
{
|
||||
TrackPercentPoint point = Instantiate(EditorManager.instance.basePrefabs.emptyObject, track.transform)
|
||||
.AddComponent<TrackPercentPoint>();
|
||||
|
||||
point.Initialize(elementName, id, tags, isFirstGenerated, track);
|
||||
point.track = track;
|
||||
point.trackPositioner = point.gameObject.AddComponent<SplinePositioner>();
|
||||
point.trackPositioner.spline = track.trackPathSubmodule.path;
|
||||
point.trackPercent = trackPercent;
|
||||
|
||||
point.isBeyond1 = trackPercent.animations.Any(animation => animation.endValue > 1); //判断是否有超过1的动画,超过1将会循环
|
||||
|
||||
return point;
|
||||
}
|
||||
|
||||
protected override void SetDefaultSubmodules()
|
||||
{
|
||||
timeDurationSubmodule = new TimeDurationSubmodule(this);
|
||||
submoduleList.Add(timeDurationSubmodule);
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
if (trackPercent.animations.Count > 0)
|
||||
{
|
||||
trackPercent.UpdateFlexibleFloat(EditorManager.instance.songInformation.songTime);
|
||||
if (trackPercent.returnType == FlexibleReturnType.MiddleExecuting)
|
||||
{
|
||||
float finalValue = trackPercent.value;
|
||||
|
||||
if (isBeyond1)
|
||||
{
|
||||
finalValue -= Mathf.Floor(finalValue);
|
||||
}
|
||||
|
||||
trackPositioner.SetPercent(finalValue);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public partial class TrackPercentPoint
|
||||
{
|
||||
public override void SaveBM()
|
||||
{
|
||||
matchedBM = new TrackPercentPoint_BM(elementName, elementGuid, tags,
|
||||
parentElement.matchedBM as GameElement_BM,
|
||||
trackPercent.ConvertToBM());
|
||||
}
|
||||
}
|
||||
|
||||
namespace Beatmap
|
||||
{
|
||||
public class TrackPercentPoint_BM : GameElement_BM
|
||||
{
|
||||
public FlexibleFloat_BM trackPercent;
|
||||
|
||||
public TrackPercentPoint_BM()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public TrackPercentPoint_BM(string elementName, Guid elementGuid, List<string> tags,
|
||||
GameElement_BM attachedElement, FlexibleFloat_BM trackPercent)
|
||||
: base(elementName, elementGuid, tags, attachedElement)
|
||||
{
|
||||
this.trackPercent = trackPercent;
|
||||
}
|
||||
|
||||
public override void ExecuteBM()
|
||||
{
|
||||
matchedElement = TrackPercentPoint.GenerateElement(elementName, elementGuid, tags, false,
|
||||
GetElement(attachedElementGuid) as Track, trackPercent.ConvertToGameType());
|
||||
}
|
||||
|
||||
public override GameElement DuplicateBM(GameElement parent)
|
||||
{
|
||||
return TrackPercentPoint.GenerateElement(elementName, elementGuid, tags, false, parent as Track,
|
||||
trackPercent.ConvertToGameType());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6150424209395469db7104ccaa18bffd
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c8348db51d6bc4d48b37e45339d1aaab
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,124 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Dreamteck.Splines;
|
||||
using Ichni.RhythmGame.Beatmap;
|
||||
using Unity.VisualScripting;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Ichni.RhythmGame
|
||||
{
|
||||
public partial class TrackPathSubmodule : TrackSubmodule
|
||||
{
|
||||
public SplineComputer path;
|
||||
public List<PathNode> pathNodeList;
|
||||
|
||||
public Track.TrackSpaceType trackSpaceType;
|
||||
public Track.TrackSamplingType trackSamplingType;
|
||||
public bool isClosed;
|
||||
|
||||
public TrackPathSubmodule(Track track, Track.TrackSpaceType trackSpaceType, Track.TrackSamplingType trackSamplingType, bool isClosed) : base(track)
|
||||
{
|
||||
this.path = track.AddComponent<SplineComputer>();
|
||||
this.track.trackPathSubmodule = this;
|
||||
this.pathNodeList = new List<PathNode>();
|
||||
this.trackSpaceType = trackSpaceType;
|
||||
this.trackSamplingType = trackSamplingType;
|
||||
this.isClosed = isClosed;
|
||||
|
||||
SetUpSplineComputer(this.trackSpaceType, this.trackSamplingType);
|
||||
//闭合路径在PathNode生成时执行,在初始化的情况下,PathNode数量为0,不会执行闭合操作
|
||||
}
|
||||
}
|
||||
|
||||
public partial class TrackPathSubmodule
|
||||
{
|
||||
private void SetUpSplineComputer(Track.TrackSpaceType trackSpaceType, Track.TrackSamplingType trackSamplingType)
|
||||
{
|
||||
path.type = (Spline.Type)(int)trackSpaceType;
|
||||
path.sampleMode = (SplineComputer.SampleMode)(int)trackSamplingType;
|
||||
path.space = SplineComputer.Space.Local;
|
||||
}
|
||||
|
||||
public void ClosePath(bool close)
|
||||
{
|
||||
if (close)
|
||||
{
|
||||
path.Close();
|
||||
}
|
||||
else
|
||||
{
|
||||
path.Break();
|
||||
}
|
||||
|
||||
isClosed = close;
|
||||
}
|
||||
|
||||
public void SetTrackSpaceType(int spaceType)
|
||||
{
|
||||
trackSpaceType = (Track.TrackSpaceType)spaceType;
|
||||
path.type = (Spline.Type)spaceType;
|
||||
}
|
||||
|
||||
public void SetPathNode(PathNode point)
|
||||
{
|
||||
path.SetPoint(point.index, point.node, SplineComputer.Space.Local);
|
||||
}
|
||||
}
|
||||
|
||||
public partial class TrackPathSubmodule
|
||||
{
|
||||
public override void SaveBM()
|
||||
{
|
||||
matchedBM = new TrackPathSubmodule_BM(attachedGameElement, this);
|
||||
}
|
||||
|
||||
public override void SetUpInspector()
|
||||
{
|
||||
var container = inspector.GenerateContainer("Track Path");
|
||||
var trackSpaceDropdown =
|
||||
inspector.GenerateDropdown(this, container, "Space Type", typeof(Track.TrackSpaceType), nameof(trackSpaceType));
|
||||
var trackSamplingDropdown =
|
||||
inspector.GenerateDropdown(this, container, "Sampling Type", typeof(Track.TrackSamplingType), nameof(trackSamplingType));
|
||||
}
|
||||
}
|
||||
|
||||
namespace Beatmap
|
||||
{
|
||||
public class TrackPathSubmodule_BM : Submodule_BM
|
||||
{
|
||||
public Track.TrackSpaceType trackSpaceType;
|
||||
public Track.TrackSamplingType trackSamplingType;
|
||||
public bool isClosed;
|
||||
|
||||
public TrackPathSubmodule_BM()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
public TrackPathSubmodule_BM(GameElement attachedElement, TrackPathSubmodule trackPathSubmodule) : base(
|
||||
attachedElement)
|
||||
{
|
||||
this.trackSpaceType = trackPathSubmodule.trackSpaceType;
|
||||
this.trackSamplingType = trackPathSubmodule.trackSamplingType;
|
||||
this.isClosed = trackPathSubmodule.isClosed;
|
||||
}
|
||||
|
||||
public override void ExecuteBM()
|
||||
{
|
||||
attachedElement = GameElement_BM.GetElement(attachedElementGuid);
|
||||
Track track = attachedElement as Track;
|
||||
track.trackPathSubmodule = new TrackPathSubmodule(track, trackSpaceType, trackSamplingType, isClosed);
|
||||
track.submoduleList.Add(track.trackPathSubmodule);
|
||||
}
|
||||
|
||||
public override void DuplicateBM(GameElement attached)
|
||||
{
|
||||
Track track = attachedElement as Track;
|
||||
track.trackPathSubmodule = new TrackPathSubmodule(track, trackSpaceType, trackSamplingType, isClosed);
|
||||
track.submoduleList.Add(track.trackPathSubmodule);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e365a28188395451e95f60530805d7ca
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,96 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Dreamteck.Splines;
|
||||
using Unity.VisualScripting;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Ichni.RhythmGame
|
||||
{
|
||||
public class TrackRendererSubmodule : TrackSubmodule
|
||||
{
|
||||
public MeshGenerator meshGenerator;
|
||||
public MeshRenderer meshRenderer;
|
||||
public Material renderMaterial;
|
||||
|
||||
public TrackRendererSubmodule(Track track) : base(track)
|
||||
{
|
||||
this.track.trackRendererSubmodule = this;
|
||||
}
|
||||
|
||||
public override void SaveBM()
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
}
|
||||
|
||||
public class TrackRendererSubmoduleAutoOrient : TrackRendererSubmodule
|
||||
{
|
||||
public SplineRenderer splineRenderer;
|
||||
|
||||
public TrackRendererSubmoduleAutoOrient(Track track, Material material = null) : base(track)
|
||||
{
|
||||
this.splineRenderer = track.AddComponent<SplineRenderer>();
|
||||
this.meshRenderer = splineRenderer.GetComponent<MeshRenderer>();
|
||||
this.meshGenerator = splineRenderer;
|
||||
this.renderMaterial = material == null ? EditorManager.instance.basePrefabs.defaultTrackMaterial : material;
|
||||
this.splineRenderer.spline = track.trackPathSubmodule.path;
|
||||
this.splineRenderer.clipFrom = 0;
|
||||
this.splineRenderer.clipTo = 1;
|
||||
this.meshRenderer.material = renderMaterial;
|
||||
this.splineRenderer.color = Color.white;
|
||||
}
|
||||
|
||||
public override void InitialRefresh()
|
||||
{
|
||||
if (track.trackTimeSubmodule is TrackTimeSubmoduleMovable)
|
||||
{
|
||||
splineRenderer.clipFrom = 0;
|
||||
splineRenderer.clipTo = 0;
|
||||
}
|
||||
}
|
||||
|
||||
public override void SaveBM()
|
||||
{
|
||||
matchedBM = new Beatmap.TrackRendererSubmoduleAutoOrient_BM(attachedGameElement, this);
|
||||
}
|
||||
|
||||
public override void SetUpInspector()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
namespace Beatmap
|
||||
{
|
||||
public class TrackRendererSubmoduleAutoOrient_BM : Submodule_BM
|
||||
{
|
||||
public string renderMaterialName;
|
||||
|
||||
public TrackRendererSubmoduleAutoOrient_BM()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public TrackRendererSubmoduleAutoOrient_BM(GameElement attachedElement,
|
||||
TrackRendererSubmodule trackRendererSubmodule) : base(attachedElement)
|
||||
{
|
||||
renderMaterialName = trackRendererSubmodule.renderMaterial.name;
|
||||
}
|
||||
|
||||
public override void ExecuteBM()
|
||||
{
|
||||
attachedElement = GameElement_BM.GetElement(attachedElementGuid);
|
||||
Track track = attachedElement as Track;
|
||||
track.trackRendererSubmodule = new TrackRendererSubmodule(track);//TODO: Implement Material
|
||||
track.submoduleList.Add(track.trackRendererSubmodule);
|
||||
}
|
||||
|
||||
public override void DuplicateBM(GameElement attached)
|
||||
{
|
||||
Track track = attached as Track;
|
||||
track.trackRendererSubmodule = new TrackRendererSubmodule(track);//TODO: Implement Material
|
||||
track.submoduleList.Add(track.trackRendererSubmodule);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 01fba1b4480fc4988be3f80598f285c1
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,16 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Ichni.RhythmGame
|
||||
{
|
||||
public abstract class TrackSubmodule : SubmoduleBase
|
||||
{
|
||||
public Track track;
|
||||
|
||||
public TrackSubmodule(Track track) : base(track)
|
||||
{
|
||||
this.track = track;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9d9735a5fb100495d84928630f6e97da
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,170 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Ichni.RhythmGame
|
||||
{
|
||||
public class TrackTimeSubmodule : TrackSubmodule
|
||||
{
|
||||
public float headPercent, tailPercent;
|
||||
|
||||
public TrackTimeSubmodule(Track track) : base(track)
|
||||
{
|
||||
this.track = track;
|
||||
this.track.trackTimeSubmodule = this;
|
||||
}
|
||||
|
||||
public override void SaveBM()
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
}
|
||||
|
||||
#region Movable
|
||||
|
||||
public class TrackTimeSubmoduleMovable : TrackTimeSubmodule
|
||||
{
|
||||
public float trackStartTime;
|
||||
public float trackEndTime;
|
||||
public float trackTotalTime;
|
||||
public float visibleTrackTimeLength;
|
||||
public AnimationCurveType animationCurveType;
|
||||
|
||||
public TrackTimeSubmoduleMovable(Track track, float trackStartTime, float trackEndTime,
|
||||
float visibleTrackTimeLength, AnimationCurveType animationCurveType) : base(track)
|
||||
{
|
||||
this.track.trackTimeSubmodule = this;
|
||||
this.trackStartTime = trackStartTime;
|
||||
this.trackEndTime = trackEndTime;
|
||||
this.trackTotalTime = trackEndTime - trackStartTime;
|
||||
this.visibleTrackTimeLength = visibleTrackTimeLength;
|
||||
this.animationCurveType = animationCurveType;
|
||||
//timeDurationSubmodule 根据下辖Note的时间来设置
|
||||
}
|
||||
|
||||
public void UpdateTrackPart()
|
||||
{
|
||||
float songTime = EditorManager.instance.songInformation.songTime;
|
||||
|
||||
headPercent = GetTrackPercent(songTime);
|
||||
tailPercent = GetTrackPercent(songTime - visibleTrackTimeLength);
|
||||
|
||||
if (track.trackRendererSubmodule != null)
|
||||
{
|
||||
track.trackRendererSubmodule.meshGenerator.clipFrom = tailPercent;
|
||||
track.trackRendererSubmodule.meshGenerator.clipTo = headPercent;
|
||||
}
|
||||
}
|
||||
|
||||
public float GetTrackPercent(float songTimeInTime)
|
||||
{
|
||||
float per = AnimationCurveEvaluator.Evaluate(animationCurveType,
|
||||
(songTimeInTime - trackStartTime) / trackTotalTime);
|
||||
return Mathf.Clamp01(per);
|
||||
}
|
||||
|
||||
public override void SaveBM()
|
||||
{
|
||||
matchedBM = new Beatmap.TrackTimeSubmoduleMovable_BM(attachedGameElement, this);
|
||||
}
|
||||
}
|
||||
|
||||
namespace Beatmap
|
||||
{
|
||||
public class TrackTimeSubmoduleMovable_BM : Submodule_BM
|
||||
{
|
||||
public float trackStartTime;
|
||||
public float trackEndTime;
|
||||
public float visibleTrackTimeLength;
|
||||
public AnimationCurveType animationCurveType;
|
||||
|
||||
public TrackTimeSubmoduleMovable_BM()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public TrackTimeSubmoduleMovable_BM(GameElement attachedElement, TrackTimeSubmoduleMovable trackTimeSubmoduleMovable) : base(attachedElement)
|
||||
{
|
||||
trackStartTime = trackTimeSubmoduleMovable.trackStartTime;
|
||||
trackEndTime = trackTimeSubmoduleMovable.trackEndTime;
|
||||
visibleTrackTimeLength = trackTimeSubmoduleMovable.visibleTrackTimeLength;
|
||||
animationCurveType = trackTimeSubmoduleMovable.animationCurveType;
|
||||
}
|
||||
|
||||
public override void ExecuteBM()
|
||||
{
|
||||
attachedElement = GameElement_BM.GetElement(attachedElementGuid);
|
||||
Track track = attachedElement as Track;
|
||||
track.trackTimeSubmodule = new TrackTimeSubmoduleMovable(track, trackStartTime, trackEndTime, visibleTrackTimeLength, animationCurveType);
|
||||
track.submoduleList.Add(track.trackTimeSubmodule);
|
||||
}
|
||||
|
||||
public override void DuplicateBM(GameElement attached)
|
||||
{
|
||||
Track track = attached as Track;
|
||||
track.trackTimeSubmodule = new TrackTimeSubmoduleMovable(track, trackStartTime, trackEndTime, visibleTrackTimeLength, animationCurveType);
|
||||
track.submoduleList.Add(track.trackTimeSubmodule);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Static
|
||||
public class TrackTimeSubmoduleStatic : TrackTimeSubmodule
|
||||
{
|
||||
public float trackTotalTime;
|
||||
public AnimationCurveType animationCurveType;
|
||||
|
||||
public TrackTimeSubmoduleStatic(Track track, float trackTotalTime, AnimationCurveType animationCurveType) :
|
||||
base(track)
|
||||
{
|
||||
this.trackTotalTime = trackTotalTime;
|
||||
this.animationCurveType = animationCurveType;
|
||||
this.headPercent = 0;
|
||||
this.tailPercent = 1;
|
||||
//timeDurationSubmodule 根据下辖Note的时间来设置
|
||||
}
|
||||
|
||||
public override void SaveBM()
|
||||
{
|
||||
matchedBM = new Beatmap.TrackTimeSubmoduleStatic_BM(attachedGameElement, this);
|
||||
}
|
||||
}
|
||||
|
||||
namespace Beatmap
|
||||
{
|
||||
public class TrackTimeSubmoduleStatic_BM : Submodule_BM
|
||||
{
|
||||
public float trackTotalTime;
|
||||
public AnimationCurveType animationCurveType;
|
||||
|
||||
public TrackTimeSubmoduleStatic_BM()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public TrackTimeSubmoduleStatic_BM(GameElement attachedElement, TrackTimeSubmoduleStatic trackTimeSubmoduleStatic) : base(attachedElement)
|
||||
{
|
||||
trackTotalTime = trackTimeSubmoduleStatic.trackTotalTime;
|
||||
animationCurveType = trackTimeSubmoduleStatic.animationCurveType;
|
||||
}
|
||||
|
||||
public override void ExecuteBM()
|
||||
{
|
||||
attachedElement = GameElement_BM.GetElement(attachedElementGuid);
|
||||
Track track = attachedElement as Track;
|
||||
track.trackTimeSubmodule = new TrackTimeSubmoduleStatic(track, trackTotalTime, animationCurveType);
|
||||
track.submoduleList.Add(track.trackTimeSubmodule);
|
||||
}
|
||||
|
||||
public override void DuplicateBM(GameElement attached)
|
||||
{
|
||||
Track track = attached as Track;
|
||||
track.trackTimeSubmodule = new TrackTimeSubmoduleStatic(track, trackTotalTime, animationCurveType);
|
||||
track.submoduleList.Add(track.trackTimeSubmodule);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c2ed41fffa9a44e6d923a7866af34590
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
98
Assets/Scripts/EditorGame/GameElements/Track/Trail.cs
Normal file
98
Assets/Scripts/EditorGame/GameElements/Track/Trail.cs
Normal file
@@ -0,0 +1,98 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Ichni.RhythmGame.Beatmap;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Ichni.RhythmGame
|
||||
{
|
||||
public partial class Trail : GameElement, IHaveTransformSubmodule
|
||||
{
|
||||
public TrailRenderer trailRenderer;
|
||||
public Material renderMaterial;
|
||||
|
||||
public float visibleTimeLength;
|
||||
|
||||
public TransformSubmodule transformSubmodule { get; set; }
|
||||
|
||||
public static Trail GenerateElement(string name, Guid id, List<string> tags, bool isFirstGenerated,
|
||||
GameElement parentElement, float visibleTimeLength, Material material = null)
|
||||
{
|
||||
Trail trail = Instantiate(EditorManager.instance.basePrefabs.trail).GetComponent<Trail>();
|
||||
trail.trailRenderer = trail.GetComponent<TrailRenderer>();
|
||||
|
||||
trail.Initialize(name, id, tags, isFirstGenerated, parentElement);
|
||||
trail.renderMaterial =
|
||||
material == null ? EditorManager.instance.basePrefabs.defaultTrailMaterial : material;
|
||||
trail.trailRenderer.material = trail.renderMaterial;
|
||||
trail.visibleTimeLength = visibleTimeLength;
|
||||
|
||||
return trail;
|
||||
}
|
||||
|
||||
protected override void SetDefaultSubmodules()
|
||||
{
|
||||
transformSubmodule = new TransformSubmodule(this);
|
||||
submoduleList.Add(transformSubmodule);
|
||||
}
|
||||
}
|
||||
|
||||
public partial class Trail
|
||||
{
|
||||
public override void SaveBM()
|
||||
{
|
||||
matchedBM = new Trail_BM(elementName, elementGuid, tags, parentElement.matchedBM as GameElement_BM,
|
||||
visibleTimeLength, renderMaterial);
|
||||
}
|
||||
}
|
||||
|
||||
public partial class Trail
|
||||
{
|
||||
public static void SetAllTrails(bool emitting, bool willClear)
|
||||
{
|
||||
foreach (GameElement x in EditorManager.instance.beatmapContainer.gameElementList)
|
||||
{
|
||||
if (x is Trail t)
|
||||
{
|
||||
t.trailRenderer.emitting = emitting;
|
||||
if(willClear) t.trailRenderer.Clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
namespace Beatmap
|
||||
{
|
||||
public class Trail_BM : GameElement_BM
|
||||
{
|
||||
public float visibleTimeLength;
|
||||
public string renderMaterialName;
|
||||
|
||||
public Trail_BM()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public Trail_BM(string elementName, Guid elementGuid, List<string> tags, GameElement_BM attachedElement,
|
||||
float visibleTimeLength, Material renderMaterial) : base(elementName, elementGuid, tags,
|
||||
attachedElement)
|
||||
{
|
||||
this.visibleTimeLength = visibleTimeLength;
|
||||
this.renderMaterialName = renderMaterial.name;
|
||||
}
|
||||
|
||||
public override void ExecuteBM()
|
||||
{
|
||||
matchedElement = Trail.GenerateElement(elementName, elementGuid, tags,
|
||||
false, GetElement(attachedElementGuid),
|
||||
visibleTimeLength); //TODO: Implement Material
|
||||
}
|
||||
|
||||
public override GameElement DuplicateBM(GameElement parent)
|
||||
{
|
||||
return Trail.GenerateElement(elementName, elementGuid, tags,
|
||||
false, parent, visibleTimeLength); //TODO: Implement Material
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/EditorGame/GameElements/Track/Trail.cs.meta
Normal file
11
Assets/Scripts/EditorGame/GameElements/Track/Trail.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 48120e902e0734a51a10b8b4c0229afa
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user