效果模块,以及代码位置整理
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class BackgroundController : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 0bfee67d496ae4f609383bce72ee88fe
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,67 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Ichni.RhythmGame.Beatmap;
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using Lean.Pool;
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using UnityEngine;
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namespace Ichni.RhythmGame
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{
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public partial class EnvironmentObject : SubstantialObject
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{
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public bool isStatic;
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public static SubstantialObject GenerateElement(string elementName, Guid id, List<string> tags,
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bool isFirstGenerated, GameElement parentElement, string themeBundleName, string objectName, bool isStatic)
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{
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EnvironmentObject themeBundleObject =
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ThemeBundleManager.instance.GetObject<EnvironmentObject>(themeBundleName, objectName);
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EnvironmentObject environmentObject =
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Instantiate(themeBundleObject, parentElement.transform).GetComponent<EnvironmentObject>();
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environmentObject.Initialize(elementName, id, tags, isFirstGenerated, parentElement);
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environmentObject.isStatic = isStatic;
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return environmentObject;
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}
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}
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public partial class EnvironmentObject
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{
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public override void SaveBM()
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{
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matchedBM = new EnvironmentObject_BM(elementName, elementGuid, tags,
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parentElement.matchedBM as GameElement_BM, themeBundleName, objectName, isStatic);
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}
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}
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namespace Beatmap
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{
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public class EnvironmentObject_BM : SubstantialObject_BM
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{
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public bool isStatic;
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public EnvironmentObject_BM()
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{
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}
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public EnvironmentObject_BM(string elementName, Guid elementGuid, List<string> tags,
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GameElement_BM attachedElement, string themeBundleName, string objectName, bool isStatic)
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: base(elementName, elementGuid, tags, attachedElement, themeBundleName, objectName)
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{
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this.isStatic = isStatic;
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}
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public override void ExecuteBM()
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{
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matchedElement = EnvironmentObject.GenerateElement(elementName, elementGuid, tags, false,
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GetElement(attachedElementGuid), themeBundleName, objectName, isStatic);
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}
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public override GameElement DuplicateBM(GameElement parent)
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{
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return EnvironmentObject.GenerateElement(elementName, elementGuid, tags, false,
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parent, themeBundleName, objectName, isStatic);
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}
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: b73aa7982dc9e4261b2ff45db0112d48
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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