效果模块,以及代码位置整理
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52
Assets/Scripts/EditorGame/Animations/AnimationBase.cs
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52
Assets/Scripts/EditorGame/Animations/AnimationBase.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using Unity.Mathematics;
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using UnityEngine;
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using UnityEngine.Serialization;
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namespace Ichni.RhythmGame
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{
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public abstract class AnimationBase : GameElement, IHaveTimeDurationSubmodule
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{
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public GameElement animatedObject;
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public FlexibleReturnType animationReturnType;
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public TimeDurationSubmodule timeDurationSubmodule { get; set; }
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protected override void SetDefaultSubmodules()
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{
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timeDurationSubmodule = new TimeDurationSubmodule(this);
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submoduleList.Add(timeDurationSubmodule);
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}
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protected abstract void UpdateAnimation(float songTime);
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protected virtual void Update()
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{
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if (timeDurationSubmodule.CheckTimeInDuration(EditorManager.instance.songInformation.songTime))
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{
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UpdateAnimation(EditorManager.instance.songInformation.songTime);
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}
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}
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}
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namespace Beatmap
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{
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public abstract class AnimationBase_BM : GameElement_BM
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{
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public AnimationBase_BM()
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{
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}
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public AnimationBase_BM(string elementName, Guid elementGuid, List<string> tags,
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GameElement_BM attachedElement) : base(elementName, elementGuid, tags, attachedElement)
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{
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}
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}
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}
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}
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