效果模块,以及代码位置整理
This commit is contained in:
@@ -3,6 +3,7 @@ using System.Collections.Generic;
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using Ichni.RhythmGame;
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using TMPro;
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using UnityEngine;
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using UnityEngine.Events;
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namespace Ichni.Editor
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{
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@@ -1,3 +1,4 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Ichni.RhythmGame;
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@@ -20,7 +21,19 @@ namespace Ichni.Editor
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private void ApplyParameters(string text)
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{
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connectedBaseElement.GetType().GetField(parameterName).SetValue(connectedBaseElement, text);
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Type type = connectedBaseElement.GetType().GetField(parameterName).FieldType;
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if (type == typeof(int))
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{
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connectedBaseElement.GetType().GetField(parameterName).SetValue(connectedBaseElement, int.Parse(text));
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}
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else if (type == typeof(float))
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{
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connectedBaseElement.GetType().GetField(parameterName).SetValue(connectedBaseElement, float.Parse(text));
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}
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else if (type == typeof(string))
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{
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connectedBaseElement.GetType().GetField(parameterName).SetValue(connectedBaseElement, text);
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}
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connectedBaseElement.Refresh();
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}
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}
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@@ -2,6 +2,7 @@ using System.Collections;
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using System.Collections.Generic;
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using Ichni.RhythmGame;
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.UI;
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namespace Ichni.Editor
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@@ -22,5 +23,10 @@ namespace Ichni.Editor
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connectedBaseElement.GetType().GetField(parameterName).SetValue(connectedBaseElement, value);
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connectedBaseElement.Refresh();
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}
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public void AddListenerFunction(UnityAction<bool> action)
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{
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toggle.onValueChanged.AddListener(action);
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}
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}
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}
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@@ -6,9 +6,9 @@ namespace Ichni.Editor
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{
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public class EditorUIManager : MonoBehaviour
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{
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public MainPage mainPage;
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public Hierarchy hierarchy;
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public Inspector inspector;
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public Timeline timeline;
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}
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}
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@@ -72,6 +72,16 @@ namespace Ichni.Editor
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container.dynamicUIElements.Add(button);
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return button;
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}
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public DynamicUIToggle GenerateToggle(IBaseElement baseElement, DynamicUIContainer container, string title,
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string parameterName)
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{
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DynamicUIToggle toggle = Instantiate(EditorManager.instance.basePrefabs.toggle, container.rect)
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.GetComponent<DynamicUIToggle>();
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toggle.Initialize(baseElement, title, parameterName);
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container.dynamicUIElements.Add(toggle);
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return toggle;
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}
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public DynamicUIInputField GenerateInputField(IBaseElement baseElement, DynamicUIContainer container,
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string title, string parameterName)
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8
Assets/Scripts/DynamicUI/MainUI.meta
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8
Assets/Scripts/DynamicUI/MainUI.meta
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 6795f50bfe6d14cb7a78043ec0d9b433
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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13
Assets/Scripts/DynamicUI/MainUI/MainPage.cs
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13
Assets/Scripts/DynamicUI/MainUI/MainPage.cs
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@@ -0,0 +1,13 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Ichni.Editor
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{
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public class MainPage : StaticWindow
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{
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public Canvas mainCanvas;
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public ToolBar toolBar;
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public ResolutionHints resolutionHints;
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}
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}
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11
Assets/Scripts/DynamicUI/MainUI/MainPage.cs.meta
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11
Assets/Scripts/DynamicUI/MainUI/MainPage.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: dcc87ae8f9fe04833b49d5d7396d9693
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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8
Assets/Scripts/DynamicUI/MainUI/ResolusionHints.meta
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8
Assets/Scripts/DynamicUI/MainUI/ResolusionHints.meta
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 77cef690bc8234daba9231732db8dfb4
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,32 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Ichni.Editor
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{
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public partial class ResolutionHints : MonoBehaviour
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{
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public Image phoneFrame;
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public Image iPadFrame;
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public Image safeAreaFrame;
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}
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public partial class ResolutionHints
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{
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public void SetPhoneFrame()
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{
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phoneFrame.gameObject.SetActive(!phoneFrame.gameObject.activeSelf);
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}
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public void SetIPadFrame()
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{
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iPadFrame.gameObject.SetActive(!iPadFrame.gameObject.activeSelf);
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}
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public void SetSafeAreaFrame()
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{
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safeAreaFrame.gameObject.SetActive(!safeAreaFrame.gameObject.activeSelf);
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: f39aaf316b5904be48688dae23e2e35f
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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28
Assets/Scripts/DynamicUI/MainUI/ToolBar/ToolBar.cs
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28
Assets/Scripts/DynamicUI/MainUI/ToolBar/ToolBar.cs
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@@ -0,0 +1,28 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Ichni.Editor
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{
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public partial class ToolBar : MonoBehaviour
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{
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public Button projectInfoButton;
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public Button songInfoButton;
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public Button saveButton;
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public Button exportButton;
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private void Start()
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{
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saveButton.onClick.AddListener(EditorManager.instance.projectManager.saveManager.Save);
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exportButton.onClick.AddListener(EditorManager.instance.projectManager.exportManager.Export);
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}
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}
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public partial class ToolBar
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{
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}
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}
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@@ -1,18 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ToolBar : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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