小修
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@@ -41,6 +41,8 @@ namespace Ichni.RhythmGame
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animation.propertyValueB = propertyValueB;
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animation.propertyValueA = propertyValueA;
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if (isFirstGenerated) animation.AfterInitialize();
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return animation;
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}
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@@ -37,6 +37,8 @@ namespace Ichni.RhythmGame
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animation.propertyName = propertyName;
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animation.propertyValue = propertyValue;
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if (isFirstGenerated) animation.AfterInitialize();
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return animation;
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}
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@@ -40,6 +40,8 @@ namespace Ichni.RhythmGame
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animation.propertyValueY = propertyValueY;
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animation.propertyValueZ = propertyValueZ;
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if (isFirstGenerated) animation.AfterInitialize();
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return animation;
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}
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@@ -31,6 +31,7 @@ namespace Ichni.RhythmGame
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substantialObject.objectName = objectName;
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substantialObject.FirstSetUpObject(isFirstGenerated);
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substantialObject.SetEditorSubmodules();
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if (isFirstGenerated) substantialObject.AfterInitialize();
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return substantialObject;
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}
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@@ -56,6 +56,7 @@ namespace Ichni.RhythmGame
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particleEmitter.materialName = materialName;
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particleEmitter.particlesContainer.SetParticleMaterial(themeBundleName, materialName);
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particleEmitter.SetParticleSettings(prewarm, simulationSpace, density, lifeTime, speed, radius, isAutoOrient, particleRotation, false);
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if (isFirstGenerated) particleEmitter.AfterInitialize();
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return particleEmitter;
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}
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@@ -24,6 +24,7 @@ namespace Ichni.RhythmGame
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.AddComponent<TimeEffectsCollection>();
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timeEffectsCollection.Initialize(name, guid, tags, isFirstGenerated, parentElement);
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timeEffectsCollection.time = time;
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if (isFirstGenerated) timeEffectsCollection.AfterInitialize();
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return timeEffectsCollection;
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}
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@@ -65,6 +65,8 @@ namespace Ichni.RhythmGame
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}
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pathNode.SetEditorSubmodules();
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if (isFirstGenerated) pathNode.AfterInitialize();
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return pathNode;
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}
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@@ -25,6 +25,8 @@ namespace Ichni.RhythmGame
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folder.trackList.Add(track);
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}
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if (isFirstGenerated) track.AfterInitialize();
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return track;
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}
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@@ -38,6 +38,8 @@ namespace Ichni.RhythmGame
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point.trackPositioner.motion.rotationOffset = Vector3.zero;
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point.trackPositioner.motion.applyRotation = false;
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if (isFirstGenerated) point.AfterInitialize();
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return point;
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}
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@@ -36,6 +36,12 @@ namespace Ichni.RhythmGame
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head.motionEulerAngles = motionEulerAngles;
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head.trackPositioner.motion.rotationOffset = motionEulerAngles;
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if (isFirstGenerated)
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{
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head.AfterInitialize();
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Debug.Log($"生成 TrackHeadPoint:{head.elementName}(ID: {head.elementGuid})");
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}
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return head;
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}
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@@ -38,6 +38,8 @@ namespace Ichni.RhythmGame
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point.trackPositioner.motion.rotationOffset = Vector3.zero;
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point.trackPositioner.motion.applyRotation = false;
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if (isFirstGenerated) point.AfterInitialize();
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return point;
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}
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@@ -78,9 +78,7 @@ namespace Ichni.RhythmGame
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Material mat = ThemeBundleManager.instance.GetObject<Material>(materialThemeBundleName, materialName);
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if (mat == null)
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{
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#if UNITY_EDITOR
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mat = EditorManager.instance.basePrefabs.defaultTrackMaterial;
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#endif
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}
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renderMaterial = mat;
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meshRenderer.material = renderMaterial;
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@@ -94,7 +92,7 @@ namespace Ichni.RhythmGame
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if (!string.IsNullOrEmpty(customTextureName) && customTextureName != "None")
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{
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if (renderMaterial != null && (renderMaterial.name.Contains("DefaultTrackMaterial") || renderMaterial.shader.name == "Soullies/TrackShader" || renderMaterial.shader.name == "TrackShader"))
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if (renderMaterial != null && (renderMaterial.name.Contains("DefaultTrackMaterial") || renderMaterial.shader.name == "Soullies/BlendUnlit" || renderMaterial.shader.name == "BlendUnlit"))
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{
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Texture2D tex = ThemeBundleManager.instance.GetObject<Texture2D>(customTextureThemeBundleName, customTextureName);
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if (tex == null)
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@@ -115,12 +113,12 @@ namespace Ichni.RhythmGame
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// Emission
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if (enableEmission)
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{
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meshRenderer.material.EnableKeyword("_EMISSION_ON");
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meshRenderer.material.SetFloat("_EnableEmission", 1);
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block.SetColor("_EmissionColor", Color.white * Mathf.Pow(2, emissionIntensity));
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}
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else
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{
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meshRenderer.material.DisableKeyword("_EMISSION_ON");
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meshRenderer.material.SetFloat("_EnableEmission", 0);
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block.SetColor("_EmissionColor", Color.black);
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}
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@@ -21,11 +21,7 @@ namespace Ichni.RhythmGame
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this.meshRenderer.enabled = true;
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this.meshGenerator = splineRenderer;
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#if UNITY_EDITOR
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this.renderMaterial = material == null ? EditorManager.instance.basePrefabs.defaultTrackMaterial : material;
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#else
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this.renderMaterial = material;
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#endif
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this.splineRenderer.spline = track.trackPathSubmodule.path;
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this.splineRenderer.doubleSided = true;
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@@ -19,11 +19,7 @@ namespace Ichni.RhythmGame
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this.meshRenderer = pathGenerator.GetComponent<MeshRenderer>();
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this.meshRenderer.enabled = true;
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this.meshGenerator = pathGenerator;
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#if UNITY_EDITOR
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this.renderMaterial = material == null ? EditorManager.instance.basePrefabs.defaultTrackMaterial : material;
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#else
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this.renderMaterial = material;
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#endif
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this.pathGenerator.spline = track.trackPathSubmodule.path;
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this.pathGenerator.doubleSided = true;
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this.pathGenerator.clipFrom = 0;
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@@ -19,11 +19,7 @@ namespace Ichni.RhythmGame
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this.meshRenderer = surface.GetComponent<MeshRenderer>();
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this.meshRenderer.enabled = true;
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this.meshGenerator = surface;
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#if UNITY_EDITOR
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this.renderMaterial = material == null ? EditorManager.instance.basePrefabs.defaultTrackMaterial : material;
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#else
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this.renderMaterial = material;
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#endif
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this.surface.spline = track.trackPathSubmodule.path;
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this.surface.doubleSided = true;
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this.surface.clipFrom = 0;
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@@ -22,11 +22,7 @@ namespace Ichni.RhythmGame
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this.meshRenderer = tubeGenerator.GetComponent<MeshRenderer>();
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this.meshRenderer.enabled = true;
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this.meshGenerator = tubeGenerator;
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#if UNITY_EDITOR
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this.renderMaterial = material == null ? EditorManager.instance.basePrefabs.defaultTrackMaterial : material;
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#else
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this.renderMaterial = material;
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#endif
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this.tubeGenerator.spline = track.trackPathSubmodule.path;
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this.tubeGenerator.doubleSided = true;
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this.tubeGenerator.clipFrom = 0;
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@@ -64,6 +64,8 @@ namespace Ichni.RhythmGame
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trail.trailRenderer.widthCurve = widthCurve;
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trail.trailRenderer.colorGradient = gradient;
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if (isFirstGenerated) trail.AfterInitialize();
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return trail;
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}
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