Editor UI - Hierarchy
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@@ -21,12 +21,11 @@ namespace Ichni.RhythmGame
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Trail trail = Instantiate(EditorManager.instance.basePrefabs.trail).GetComponent<Trail>();
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trail.trailRenderer = trail.GetComponent<TrailRenderer>();
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trail.Initialize(name, id, tags, isFirstGenerated);
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trail.Initialize(name, id, tags, isFirstGenerated, parentElement);
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trail.renderMaterial =
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material == null ? EditorManager.instance.basePrefabs.defaultTrailMaterial : material;
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trail.trailRenderer.material = trail.renderMaterial;
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trail.visibleTimeLength = visibleTimeLength;
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trail.SetParent(parentElement);
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return trail;
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}
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